Exemplo n.º 1
0
 private void Initialize()
 {
     _gameEnvironmentSetRepository     = selectedGameEnvironmentRepositoryProvider.Provide();
     _tileHoldersFetchingService       = tileHoldersFetchingServiceProvider.Provide();
     _unitHoldersFetchingService       = unitHoldersFetchingServiceProvider.Provide();
     _constructHoldersFetchingService  = constructsHoldersFetchingServiceProvider.Provide();
     _strongholdHoldersFetchingService = strongholdHolderFetchingServiceProvider.Provide();
     _messageService = messageServiceProvider.Provide();
 }
Exemplo n.º 2
0
        private IObservable <Unit> GetRecycleHoldersObservable <T>(IBoardItemHoldersFetchingService <T> holdersFetchingService)
            where T : IBoardItemHolder
        {
            return(holdersFetchingService.Fetch()
                   .Select(
                       holders =>
            {
                foreach (var holder in holders)
                {
                    holder.ReturnToPool();
                }

                return Unit.Default;
            }
                       ));
        }
        public ClosestTileHolderFromPositionService(IWorldConfigRepository loadedWorldConfigRepository,
                                                    IBoardItemHoldersFetchingService <TileHolder> holderFetchingService,
                                                    ILoadBoardItemsHolderService tileHolderLoadService)
        {
            _holderFetchingService = holderFetchingService;
            _currentTileHolders    = new List <TileHolder>();

            _compositeDisposable = new CompositeDisposable
            {
                loadedWorldConfigRepository.GetObservableStream()
                .SubscribeOn(Scheduler.ThreadPool)
                .ObserveOn(Scheduler.MainThread)
                .Subscribe(config => _currentWorldConfig = config),
                tileHolderLoadService.FinishedLoadingEventStream
                .SubscribeOn(Scheduler.ThreadPool)
                .ObserveOn(Scheduler.MainThread)
                .Subscribe(_ => UpdateCurrentTileHolders())
            };
        }
 private void OnEnable()
 {
     _setupStrongholdGameObjectsInternalPositionService = serviceProvider.Provide();
     _strongholdsHolderFetchingService = strongholdHoldersFetchingServiceProvider.Provide();
 }
Exemplo n.º 5
0
 public TilesHolderService(IBoardItemHoldersFetchingService <TileHolder> tileHoldersFetchingService,
                           IMapConfigRepository loadedMapConfigRepository)
 {
     _tileHoldersFetchingService = tileHoldersFetchingService;
     _loadedMapConfigRepository  = loadedMapConfigRepository;
 }
 public IBoardItemHoldersFetchingService <TileHolder> Provide() =>
 _cache ?? (_cache = new BoardItemHoldersFetchingService <TileHolder>(
                fetcherRepositoryProvider.Provide()
                ));