Exemplo n.º 1
0
 private void BlockReceived(IBlockEvent obj)
 {
     if (obj.BlockEventId == BlockEventId.ClientInfo)//when we receive this we must send the player database with the current player in it and the info for the map to be loaded
     {
         var createPlayerEvent = new CreatePlayerEvent();
         createPlayerEvent.PlayerId    = 1;
         createPlayerEvent.PlayerIndex = 0;
         createPlayerEvent.PlayerName  = "LifeCoder";
         createPlayerEvent.IsAI        = false;
         createPlayerEvent.PlayerTeam  = 2;
         createPlayerEvent.SpawnGroup  = 0;
         SendEvent(createPlayerEvent);
         new MapInfoEvent(true).Transmit(this);
         Send();
         //now we wait until the client finished loading the map
         //top id is 6, which is NetworkEvent, bottom id is 2 which is loadLevelComplete in NetworkEvent
         RemoteEventManager.AddEventHandler(6, 2, OnClientLoadComplete);
     }
     else if (obj.BlockEventId == BlockEventId.ServerInfo)
     {
         Config.ServerInfo = obj;
     }
     else if (obj.BlockEventId == BlockEventId.MapList)
     {
     }
     else
     {
     }
 }
Exemplo n.º 2
0
 public void QueueBlockEvent(IBlockEvent blockEvent)
 {
     lock (SendBlockQueue)
         SendBlockQueue.Enqueue(blockEvent);
 }