Exemplo n.º 1
0
 public void StunEnemy(float stunDuration, Vector3 knockbackOrigin, float knockbackAmount)
 {
     stunned.EnterState();
     ((NodeStunned)stunned).Stun(stunDuration);
     GetComponent <Rigidbody>().AddForce((transform.position - knockbackOrigin).normalized * knockbackAmount, ForceMode.Impulse);
 }