//Constructor. public Beetle(PyramidPanic game, string pathName, Vector2 position, float speed) { this.game = game; this.texture = game.Content.Load<Texture2D>(@"PlaySceneAssets\Beetle\Beetle"); this.position = position; this.speed = speed; this.rectangle = new Rectangle((int)this.position.X, (int)this.position.Y, this.texture.Width / 4, this.texture.Height); this.state = new WalkUp(this); }
//Constructor. public Beetle(PyramidPanic game, string pathName, Vector2 position, float speed) { this.game = game; this.texture = game.Content.Load <Texture2D>(@"PlaySceneAssets\Beetle\Beetle"); this.position = position; this.speed = speed; this.rectangle = new Rectangle((int)this.position.X, (int)this.position.Y, this.texture.Width / 4, this.texture.Height); this.state = new WalkUp(this); }
//De constructor public Beetle(PyramidPanic game, Vector2 position, float speed) { this.game = game; this.texture = game.Content.Load<Texture2D>(@"PlaySceneAssets\Beetles\Beetle"); this.collisionTexture = game.Content.Load<Texture2D>(@"PlaySceneAssets\Explorer\collisionTexture"); this.position = position; this.speed = speed; this.rectangle = new Rectangle((int)this.position.X + 16, (int)this.position.Y + 16, this.texture.Width/4, this.texture.Height); this.collisionRectangle = new Rectangle((int)this.position.X, (int)this.position.Y, this.texture.Width / 4, this.texture.Height); this.state = new WalkDown(this); }