public bool HasFailed(IBattle battle) { return(battle.GetAliveByArmy(ArmyType.Friendly).Count <= 0); }
public bool IsComplete(IBattle battle) { return(battle.GetAliveByArmy(ArmyType.Enemy).Count <= 0); }
public bool HasFailed(IBattle battle) { return(battle.GetAliveByArmy(ArmyType.Friendly).Count <= 0); }
public bool IsComplete(IBattle battle) { return(battle.GetAliveByArmy(ArmyType.Enemy).Count <= 0); }