Exemplo n.º 1
0
        /// <summary>Perform the action associated with a component.</summary>
        /// <param name="cpt">The component.</param>
        /// <return>whether the component action is processed</return>
        public override bool handleLeftClick(IAutoComponent cpt)
        {
            switch (cpt.m_name)
            {
            case "Save":
                if (m_currentFav > -1)
                {
                    m_farmerMakeup.SaveFavorite(m_currentFav + 1);
                    m_extraFavButtons[m_currentFav - 6].sourceRect.Y = 26;
                    m_alerts.Add(new Alert(Game1.mouseCursors, new Rectangle(310, 392, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Favorite Saved To Slot " + (m_currentFav + 1) + " .", 1200, false));
                    Game1.playSound("purchase");
                }
                return(true);

            case "Load":
                if (m_currentFav > -1)
                {
                    if (m_farmerMakeup.LoadFavorite(m_currentFav + 1))
                    {
                        Game1.playSound("yoba");
                    }
                    else
                    {
                        m_alerts.Add(new Alert(Game1.mouseCursors, new Rectangle(268, 470, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Uh oh! No Favorite is Set!", 1000, false));
                    }
                }
                return(true);

            case "Fav":
                ClickableTextureButton btn = (ClickableTextureButton)cpt;
                int i = btn.m_par;
                if (m_currentFav == -1)
                {
                    m_selectFavLabel.visible = false;
                    m_saveLabel.visible      = true;
                    m_loadLabel.visible      = true;
                    m_saveFavButton.visible  = true;
                    m_loadFavButton.visible  = true;
                }
                else
                {
                    m_extraFavButtons[m_currentFav - 6].drawShadow = false;
                }
                m_extraFavButtons[i].drawShadow = true;
                m_currentFav      = i + 6;
                m_saveLabel.label = "Currently selected: " + (m_currentFav + 1) + ".";
                return(true);

            default:
                return(false);
            }
        }
Exemplo n.º 2
0
        /// <summary>Perform the action associated with a component.</summary>
        /// <param name="cpt">The component.</param>
        /// <return>whether the component action is processed</return>
        public override bool handleLeftClick(IAutoComponent cpt)
        {
            switch (cpt.m_name)
            {
            case "QFav":
                ClickableTextureButton btn = (ClickableTextureButton)cpt;
                m_farmerMakeup.SaveFavorite(btn.m_par + 1);
                this.m_alerts.Add(new Alert(Game1.mouseCursors, new Rectangle(310, 392, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "New Favorite Saved.", 1200, false));
                Game1.playSound("purchase");
                return(true);

            default:
                return(false);
            }
        }
Exemplo n.º 3
0
        /// <summary>Perform the action associated with a component.</summary>
        /// <param name="cpt">The component.</param>
        /// <return>whether the component action is processed</return>
        public override bool handleLeftClick(IAutoComponent cpt)
        {
            switch (cpt.m_name)
            {
            case "SetDresser":
                m_globalConfig.ShowDresser    = !m_globalConfig.ShowDresser;
                this.m_showDresserLabel.label = "Show Dresser: " + m_globalConfig.ShowDresser;
                m_alerts.Add(new Alert(m_menuTextures, new Rectangle(m_globalConfig.ShowDresser ? 80 : 48, 144, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Restart game required.", 1200, false));
                m_env.Helper.WriteConfig(m_globalConfig);
                Game1.playSound("coin");
                return(true);

            case "ClearAccessKey":
                m_globalConfig.MenuAccessKey = SButton.None;
                m_accessKeyLabel.label       = "Open Menu Key:  " + m_globalConfig.MenuAccessKey;
                m_env.Helper.WriteConfig(m_globalConfig);
                m_alerts.Add(new Alert(m_menuTextures, new Rectangle(96, 144, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Menu Access Key Cleared.", 1200, false));
                Game1.playSound("breathin");
                return(true);

            case "SetAccessKey":
                m_isSettingAccessMenuKey = true;
                m_env.Helper.WriteConfig(m_globalConfig);
                Game1.playSound("breathin");
                return(true);

            case "SetMaleShirt":
                m_globalConfig.HideMaleSkirts = !m_globalConfig.HideMaleSkirts;
                m_bottomNumberLabel.label     = "Bottoms Types (M-F): " + (m_globalConfig.HideMaleSkirts ? 2 : m_globalConfig.MaleBottomsTypes) + "-" + m_globalConfig.FemaleBottomsTypes;
                m_env.Helper.WriteConfig(m_globalConfig);
                m_alerts.Add(new Alert(m_menuTextures, new Rectangle(m_globalConfig.HideMaleSkirts ? 48 : 80, 144, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Skirts " + (m_globalConfig.HideMaleSkirts ? "Hidden" : "Unhidden") + " for Males.", 1200, false));
                Game1.playSound("coin");
                FarmerMakeup.MaleBottomsTypes = m_globalConfig.HideMaleSkirts ? 2 : m_globalConfig.MaleBottomsTypes;
                return(true);

            case "SetGenderButton":
                m_globalConfig.CanChangeGender = !m_globalConfig.CanChangeGender;
                m_env.Helper.WriteConfig(m_globalConfig);
                m_alerts.Add(new Alert(m_menuTextures, new Rectangle(!m_globalConfig.CanChangeGender ? 48 : 80, 144, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, (m_globalConfig.CanChangeGender ? "Enable" : "Disable") + " gender change.", 1200, false));
                Game1.playSound("axe");
                return(true);

            case "ZoomLock":
                m_globalConfig.MenuZoomLock = !m_globalConfig.MenuZoomLock;
                if (m_globalConfig.MenuZoomLock)
                {
                    m_playerZoomLevel       = Game1.options.zoomLevel;
                    Game1.options.zoomLevel = m_globalConfig.MenuZoomOut? 0.75f : 1f;
                }
                else
                {
                    Game1.options.zoomLevel = m_playerZoomLevel;
                }
                Game1.overrideGameMenuReset = true;
                Game1.game1.refreshWindowSettings();
                m_env.Helper.WriteConfig(m_globalConfig);
                Game1.playSound("coin");
                return(true);

            case "ZoomOut":
                if (m_globalConfig.MenuZoomLock)
                {
                    if (m_globalConfig.MenuZoomOut)
                    {
                        return(false);
                    }
                    Game1.options.zoomLevel     = 0.75f;
                    Game1.overrideGameMenuReset = true;
                    Game1.game1.refreshWindowSettings();

                    m_globalConfig.MenuZoomOut = true;
                    m_env.Helper.WriteConfig(m_globalConfig);
                    Game1.playSound("coin");
                    m_alerts.Add(new Alert(m_menuTextures, new Rectangle(80, 144, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Zoom Setting Changed.", 1200, false, 200));
                }
                else if (Game1.options.zoomLevel > 0.77)
                {
                    Game1.options.zoomLevel    -= 0.05f;
                    Game1.overrideGameMenuReset = true;
                    Game1.game1.refreshWindowSettings();
                }
                return(true);

            case "ZoomIn":
                if (m_globalConfig.MenuZoomLock)
                {
                    if (!m_globalConfig.MenuZoomOut)
                    {
                        return(false);
                    }
                    Game1.options.zoomLevel     = 1f;
                    Game1.overrideGameMenuReset = true;
                    Game1.game1.refreshWindowSettings();

                    m_globalConfig.MenuZoomOut = false;
                    m_env.Helper.WriteConfig(m_globalConfig);
                    Game1.playSound("drumkit6");
                    m_alerts.Add(new Alert(m_menuTextures, new Rectangle(80, 144, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Zoom Setting Changed.", 1200, false, 200));
                }
                else if (Game1.options.zoomLevel < 1.23)
                {
                    Game1.options.zoomLevel    += 0.05f;
                    Game1.overrideGameMenuReset = true;
                    Game1.game1.refreshWindowSettings();
                }
                return(true);

            case "Reset":
                m_globalConfig.HideMaleSkirts  = false;
                m_globalConfig.MenuAccessKey   = SButton.C;
                m_globalConfig.MenuZoomOut     = false;
                m_globalConfig.CanChangeGender = false;
                m_globalConfig.ShowDresser     = true;
                m_env.Helper.WriteConfig(m_globalConfig);
                Game1.options.zoomLevel     = 1f;
                Game1.overrideGameMenuReset = true;
                Game1.game1.refreshWindowSettings();
                updateLayout();
                m_alerts.Add(new Alert(m_menuTextures, new Rectangle(160, 144, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Options Reset to Default", 1200, false, 200));
                Game1.playSound("coin");
                return(true);

            default:
                return(false);
            }
        }
Exemplo n.º 4
0
 /// <summary>Perform the action associated with a component.</summary>
 /// <param name="cpt">The component.</param>
 /// <return>whether the component action is processed</return>
 public virtual bool handleLeftClick(IAutoComponent cpt)
 {
     return(false);
 }
        /// <summary>Perform the action associated with a component.</summary>
        /// <param name="cpt">The component.</param>
        /// <return>whether the component action is processed</return>
        public override bool handleLeftClick(IAutoComponent cpt)
        {
            AutoColorPicker        p   = null;
            ClickableTextureButton btn = null;

            if (cpt is ClickableTextureButton)
            {
                btn = (ClickableTextureButton)cpt;
            }
            else if (cpt is AutoColorPicker)
            {
                p = (AutoColorPicker)cpt;
            }
            switch (cpt.m_name)
            {
            case "Male":
                m_farmerMakeup.ChangeGender(true);
                m_farmerMakeup.ChangeHairStyle(0);
                m_maleOutlineButton.m_visible   = true;
                m_femaleOutlineButton.m_visible = false;
                refreshLabelAttrs();
                break;

            case "Female":
                m_farmerMakeup.ChangeGender(false);
                m_farmerMakeup.ChangeHairStyle(16);
                m_maleOutlineButton.m_visible   = false;
                m_femaleOutlineButton.m_visible = true;
                refreshLabelAttrs();
                break;

            case "Direction":
                Game1.player.faceDirection((Game1.player.facingDirection - btn.m_par + 4) % 4);
                Game1.player.FarmerSprite.StopAnimation();
                Game1.player.completelyStopAnimatingOrDoingAction();
                Game1.playSound("pickUpItem");
                btn.scale = Math.Max(0.75f, btn.scale - 0.25f);
                return(true);

            case "OK":
                if (m_parent != null)
                {
                    m_parent.exitThisMenuNoSound();
                }
                else
                {
                    exitThisMenuNoSound();
                }
                break;

            case "Random":
                this.randomiseCharacter();
                btn.scale = Game1.pixelZoom - 0.5f;
                this.m_eyeColorPicker.setColor(Game1.player.newEyeColor);
                this.m_hairColorPicker.setColor(Game1.player.hairstyleColor);
                this.m_pantsColorPicker.setColor(Game1.player.pantsColor);
                refreshLabelAttrs();
                return(true);

            case "MultiplayerFix":
                m_farmerMakeup.TougleMultiplayerFix();
                btn.sourceRect.X = btn.sourceRect.X == 227 ? 236 : 227;
                Game1.playSound("drumkit6");
                return(true);

            case "EyeColorPicker":
                m_farmerMakeup.ChangeEyeColor(p.click(Game1.getOldMouseX(), Game1.getOldMouseY()));
                m_lastHeldColorPicker = p;
                return(true);

            case "HairColorPicker":
                m_farmerMakeup.ChangeHairColor(p.click(Game1.getOldMouseX(), Game1.getOldMouseY()));
                m_lastHeldColorPicker = p;
                return(true);

            case "PantsColorPicker":
                m_farmerMakeup.ChangeBottomsColor(p.click(Game1.getOldMouseX(), Game1.getOldMouseY()));
                m_lastHeldColorPicker = p;
                return(true);

            case "Fav":
                int i = btn.m_par;
                if (m_farmerMakeup.LoadFavorite(i + 1))
                {
                    Game1.playSound("yoba");
                    this.m_eyeColorPicker.setColor(Game1.player.newEyeColor);
                    this.m_hairColorPicker.setColor(Game1.player.hairstyleColor);
                    this.m_pantsColorPicker.setColor(Game1.player.pantsColor);
                    refreshLabelAttrs();
                }
                else
                {
                    m_alerts.Add(new Alert(Game1.mouseCursors, new Rectangle(268, 470, 16, 16), Game1.viewport.Width / 2 - (700 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (500 + IClickableMenu.borderWidth * 2) / 2, "Uh oh! No Favorite is Set!", 1000, false));
                    if (m_parent is MenuFarmerMakeup mk)
                    {
                        mk.ShowFavTabArrow = true;
                    }
                }
                return(true);

            default:
                if (btn != null)
                {
                    btn.scale = Math.Max(0.75f, btn.scale - 2.5f);
                    return(this.handleSelectorChange(btn.name, btn.m_par));
                }
                return(false);
            }
            Game1.playSound("coin");
            return(true);
        }