/// <summary>
        /// The ContextInterface() in a Strategy Pattern.
        /// </summary>
        public void Attack(ICharacterClass target)
        {
            Console.WriteLine(this.className + " attacks " + target.className + "!");
            int damage = myAtackBehavior.Attack(this);

            target.Defend(damage);
        }
Exemplo n.º 2
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 /// <summary>
 ///     Попытаться атаковать другой играбельный юнит.
 /// </summary>
 /// <param name="other"></param>
 public void Attack(PlayableUnit other)
 {
     if (!CanAtack(other))
     {
         return;
     }
     attackBehavior.Attack(this, other);
 }
Exemplo n.º 3
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 public virtual void Attack(Character character)
 {
     attackBehavior.Attack(this, character);
 }
 public void Attack()
 {
     attackBehavior.Attack();
 }
 //Performs the attack behavior.  Virtual means this method can be overridden by a subclass.
 public virtual void DoAttack()
 {
     AttackBehavior.Attack();
 }