Exemplo n.º 1
0
        public void RegisterBaseToDerived(IAssetNode baseNode, IAssetNode derivedNode)
        {
            var ownerPart  = derivedNode.GetContent(NodesToOwnerPartVisitor.OwnerPartContentName);
            var instanceId = (ownerPart?.Retrieve() as IAssetPartDesign)?.Base?.InstanceId ?? Guid.Empty;
            AssetBaseToDerivedRegistry derivedRegistry;

            if (!baseToInstances.TryGetValue(instanceId, out derivedRegistry))
            {
                baseToInstances[instanceId] = derivedRegistry = new AssetBaseToDerivedRegistry(propertyGraph);
            }

            derivedRegistry.RegisterBaseToDerived(baseNode, derivedNode);
        }
Exemplo n.º 2
0
        private void RelinkToOwnerPart([NotNull] IAssetNode node, object newValue)
        {
            var partDesign = (TAssetPartDesign)node.GetContent(NodesToOwnerPartVisitor.OwnerPartContentName)?.Retrieve();

            if (partDesign != null)
            {
                // A property of a part has changed
                LinkToOwnerPart(node, partDesign);
            }
            else if (node.Type == typeof(AssetPartCollection <TAssetPartDesign, TAssetPart>) && newValue is TAssetPartDesign)
            {
                // A new part has been added
                partDesign = (TAssetPartDesign)newValue;
                LinkToOwnerPart(Container.NodeContainer.GetNode(partDesign.Part), partDesign);
            }
        }
Exemplo n.º 3
0
        public IIdentifiable ResolveFromBase(object baseObjectReference, IAssetNode derivedReferencerNode)
        {
            if (derivedReferencerNode == null)
            {
                throw new ArgumentNullException(nameof(derivedReferencerNode));
            }
            var ownerPart  = derivedReferencerNode.GetContent(NodesToOwnerPartVisitor.OwnerPartContentName);
            var instanceId = (ownerPart?.Retrieve() as IAssetPartDesign)?.Base?.InstanceId ?? Guid.Empty;
            AssetBaseToDerivedRegistry derivedRegistry;

            if (!baseToInstances.TryGetValue(instanceId, out derivedRegistry))
            {
                return(null);
            }

            return(derivedRegistry.ResolveFromBase(baseObjectReference, derivedReferencerNode));
        }
Exemplo n.º 4
0
        protected internal override object CloneValueFromBase(object value, IAssetNode node)
        {
            var part = value as TAssetPart;

            // Part reference
            if (part != null)
            {
                // We need to find out for which entity we are cloning this (other) entity
                var owner = (TAssetPartDesign)node?.GetContent(NodesToOwnerPartVisitor.OwnerPartContentName).Retrieve();
                if (owner != null)
                {
                    // Then instead of creating a clone, we just return the corresponding part in this asset (in term of base and base instance)
                    var partInDerived = AssetHierarchy.Hierarchy.Parts.FirstOrDefault(x => x.Base?.BasePartId == part.Id && x.Base?.InstanceId == owner.Base?.InstanceId);
                    return(partInDerived?.Part);
                }
            }

            var result = base.CloneValueFromBase(value, node);

            return(result);
        }
Exemplo n.º 5
0
 public void Visit([NotNull] IAssetNode node, NodeIndex index)
 {
     if (index == NodeIndex.Empty)
     {
         // Normal case, no index
         Visit(node);
     }
     else if (node.IsReference)
     {
         // We have an index, and our collection is a collection of reference types, then start visit from the target item
         var target = ((IObjectNode)node).IndexedTarget(index);
         if (target != null)
         {
             Visit(target);
         }
     }
     else if (AssetRegistry.IsContentType(node.Descriptor.GetInnerCollectionType()))
     {
         // We have an index, and our collection is directly a collection of content type. Let's just collect the corresponding item.
         var gameContent = node.GetContent("Game");
         var id          = AttachedReferenceManager.GetAttachedReference(node.Retrieve(index))?.Id ?? AssetId.Empty;
         CollectContentReference(id, gameContent, index);
     }
 }