Exemplo n.º 1
0
        /// <summary>
        /// Initializes the sounds for this entity type.
        /// </summary>
        /// <param name="assetManager"></param>
        public void InitSounds(IAssetManager assetManager)
        {
            if (Sounds != null)
            {
                foreach (var val in Sounds)
                {
                    if (val.Value.Path.EndsWith("*"))
                    {
                        List <IAsset>   assets = assetManager.GetMany("sounds/" + val.Value.Path.Substring(0, val.Value.Path.Length - 1), val.Value.Domain);
                        AssetLocation[] sounds = new AssetLocation[assets.Count];
                        int             i      = 0;

                        foreach (IAsset asset in assets)
                        {
                            sounds[i++] = asset.Location;
                        }

                        ResolvedSounds[val.Key] = sounds;
                    }
                    else
                    {
                        ResolvedSounds[val.Key] = new AssetLocation[] { val.Value.Clone().WithPathPrefix("sounds/") };
                    }
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Called when the savegame is loaded, parses building recipes from JSON assets.
        /// Recipes are loaded from "assets/recipes/buildingoverhaul/**.json".
        /// </summary>
        public void LoadFromAssets(IAssetManager manager, ILogger logger)
        {
            var count = 0;

            _byTool = new();

            void LoadRecipe(AssetLocation location, JToken token)
            {
                var recipe = token.ToObject <Recipe>(location.Domain);

                if (!recipe.Enabled)
                {
                    return;
                }
                recipe.Location = location;
                // TODO: Do some validation to make it easier to spot errors?

                // Ensure that every ingredient's AllowedVariants is sorted and distinct.
                // This is to make sure the array can be easily tested for equality.
                foreach (var ingredient in new [] { recipe.Tool, recipe.Material }.Append(recipe.Ingredients))
                {
                    ingredient.AllowedVariants = ingredient.AllowedVariants?.OrderBy(x => x)?.Distinct()?.ToArray();
                }

                // Group recipes into separate lists by their tools.
                // For example all recipes with "game:hammer-*" end up in the same group.
                var groupedRecipes = _byTool.Find(list => (recipe.Tool == list[0].Tool));

                if (groupedRecipes == null)
                {
                    _byTool.Add(groupedRecipes = new());
                }
                groupedRecipes.Add(recipe);
                count++;
            }

            var assets = manager.GetMany <JToken>(logger, $"recipes/{BuildingOverhaulSystem.MOD_ID}/");

            foreach (var asset in assets)
            {
                switch (asset.Value)
                {
                case JObject obj: LoadRecipe(asset.Key, obj); break;

                case JArray arr: foreach (var token in arr)
                    {
                        LoadRecipe(asset.Key, token);
                    }
                    break;
                }
            }

            ResolveIngredients();
            CachedMessage = new Message {
                _data = ToBytes()
            };
            logger.Event("{0} building recipes loaded", count);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Expands the Composite Texture to a texture atlas friendly version and populates the Baked field
        /// </summary>
        public void LoadAlternates(IAssetManager assetManager, ILogger logger)
        {
            if (Base.Path.EndsWith("*"))
            {
                List <IAsset> assets = assetManager.GetMany("shapes/" + Base.Path.Substring(0, Base.Path.Length - 1), Base.Domain);

                if (assets.Count == 0)
                {
                    Base = new AssetLocation("block/basic/cube");
                    logger.Warning("Could not find any variants for shape {0}, will use standard cube shape.", Base.Path);
                }

                if (assets.Count == 1)
                {
                    Base = assets[0].Location.CopyWithPath(assets[0].Location.Path.Substring("shapes/".Length));
                    Base.RemoveEnding();
                }

                if (assets.Count > 1)
                {
                    int origLength = (Alternates == null ? 0 : Alternates.Length);
                    CompositeShape[] alternates = new CompositeShape[origLength + assets.Count];
                    if (Alternates != null)
                    {
                        Array.Copy(Alternates, alternates, Alternates.Length);
                    }

                    int i = 0;
                    foreach (IAsset asset in assets)
                    {
                        AssetLocation newLocation = asset.Location.CopyWithPath(asset.Location.Path.Substring("shapes/".Length));
                        newLocation.RemoveEnding();

                        if (i == 0)
                        {
                            Base = newLocation.Clone();
                        }

                        alternates[origLength + i] = new CompositeShape()
                        {
                            Base = newLocation, rotateX = rotateX, rotateY = rotateY, rotateZ = rotateZ
                        };

                        i++;
                    }

                    Alternates = alternates;
                }
            }

            if (Alternates != null)
            {
                BakedAlternates               = new CompositeShape[Alternates.Length + 1];
                BakedAlternates[0]            = this.Clone();
                BakedAlternates[0].Alternates = null;

                for (int i = 0; i < Alternates.Length; i++)
                {
                    BakedAlternates[i + 1] = Alternates[i].Clone();

                    if (BakedAlternates[i + 1].Base == null)
                    {
                        BakedAlternates[i + 1].Base = Base.Clone();
                    }

                    if (BakedAlternates[i + 1].QuantityElements == null)
                    {
                        BakedAlternates[i + 1].QuantityElements = QuantityElements;
                    }

                    if (BakedAlternates[i + 1].SelectiveElements == null)
                    {
                        BakedAlternates[i + 1].SelectiveElements = SelectiveElements;
                    }
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Expands a CompositeTexture to a texture atlas friendly version and populates the Baked field
        /// </summary>
        /// <param name="assetManager"></param>
        /// <param name="ct"></param>
        /// <returns></returns>
        static BakedCompositeTexture Bake(IAssetManager assetManager, CompositeTexture ct)
        {
            BakedCompositeTexture bct = new BakedCompositeTexture();

            bct.BakedName = ct.Base.Clone();

            if (ct.Base.EndsWithWildCard)
            {
                List <IAsset> assets = assetManager.GetMany("textures/" + bct.BakedName.Path.Substring(0, bct.BakedName.Path.Length - 1), bct.BakedName.Domain);
                if (assets.Count == 0)
                {
                    ct.Base = bct.BakedName = new AssetLocation("unknown");
                }
                else
                if (assets.Count == 1)
                {
                    ct.Base       = assets[0].Location.CloneWithoutPrefixAndEnding("textures/".Length);
                    bct.BakedName = ct.Base.Clone();
                }
                else
                if (assets.Count > 1)
                {
                    int origLength = (ct.Alternates == null ? 0 : ct.Alternates.Length);
                    CompositeTexture[] alternates = new CompositeTexture[origLength + assets.Count - 1];
                    if (ct.Alternates != null)
                    {
                        Array.Copy(ct.Alternates, alternates, ct.Alternates.Length);
                    }

                    for (int i = 0; i < assets.Count; i++)
                    {
                        IAsset        asset       = assets[i];
                        AssetLocation newLocation = asset.Location.CloneWithoutPrefixAndEnding("textures/".Length);

                        if (i == 0)
                        {
                            ct.Base       = newLocation;
                            bct.BakedName = newLocation.Clone();
                        }
                        else
                        {
                            var act = alternates[origLength + i - 1] = new CompositeTexture(newLocation);
                            act.Rotation = ct.Rotation;
                            act.Alpha    = ct.Alpha;
                        }
                    }

                    ct.Alternates = alternates;
                }
            }


            if (ct.Overlays != null)
            {
                bct.TextureFilenames    = new AssetLocation[ct.Overlays.Length + 1];
                bct.TextureFilenames[0] = ct.Base.Clone();

                for (int i = 0; i < ct.Overlays.Length; i++)
                {
                    bct.TextureFilenames[i + 1] = ct.Overlays[i].Clone();
                    bct.BakedName.Path         += "++" + ct.Overlays[i].ToShortString();
                }
            }
            else
            {
                bct.TextureFilenames = new AssetLocation[] { ct.Base.Clone() };
            }

            if (ct.Rotation != 0)
            {
                if (ct.Rotation != 90 && ct.Rotation != 180 && ct.Rotation != 270)
                {
                    throw new Exception("Texture definition " + ct.Base + " has a rotation thats not 0, 90, 180 or 270. These are the only allowed values!");
                }
                bct.BakedName.Path += "@" + ct.Rotation;
            }

            if (ct.Alpha != 255)
            {
                if (ct.Alpha < 0 || ct.Alpha > 255)
                {
                    throw new Exception("Texture definition " + ct.Base + " has a alpha value outside the 0..255 range.");
                }

                bct.BakedName.Path += "å" + ct.Alpha;
            }

            if (ct.Alternates != null)
            {
                bct.BakedVariants    = new BakedCompositeTexture[ct.Alternates.Length + 1];
                bct.BakedVariants[0] = bct;
                for (int i = 0; i < ct.Alternates.Length; i++)
                {
                    bct.BakedVariants[i + 1] = Bake(assetManager, ct.Alternates[i]);
                }
            }

            return(bct);
        }
Exemplo n.º 5
0
        /// <summary>
        /// Expands a CompositeTexture to a texture atlas friendly version and populates the Baked field
        /// </summary>
        /// <param name="assetManager"></param>
        /// <param name="ct"></param>
        /// <returns></returns>
        static BakedCompositeTexture Bake(IAssetManager assetManager, CompositeTexture ct)
        {
            BakedCompositeTexture bct = new BakedCompositeTexture();

            bct.BakedName = ct.Base.Clone();

            if (ct.Base.Path.EndsWith("*"))
            {
                List <IAsset> assets = assetManager.GetMany("textures/" + bct.BakedName.Path.Substring(0, bct.BakedName.Path.Length - 1), bct.BakedName.Domain);
                if (assets.Count == 0)
                {
                    ct.Base = bct.BakedName = new AssetLocation("unknown");
                }

                if (assets.Count == 1)
                {
                    ct.Base      = assets[0].Location.Clone();
                    ct.Base.Path = assets[0].Location.Path.Substring("textures/".Length);
                    ct.Base.RemoveEnding();
                    bct.BakedName = ct.Base.Clone();
                }

                if (assets.Count > 1)
                {
                    int origLength = (ct.Alternates == null ? 0 : ct.Alternates.Length);
                    CompositeTexture[] alternates = new CompositeTexture[origLength + assets.Count - 1];
                    if (ct.Alternates != null)
                    {
                        Array.Copy(ct.Alternates, alternates, ct.Alternates.Length);
                    }

                    int i = 0;
                    foreach (IAsset asset in assets)
                    {
                        AssetLocation newLocation = assets[0].Location.Clone();
                        newLocation.Path = asset.Location.Path.Substring("textures/".Length);
                        newLocation.RemoveEnding();

                        if (i == 0)
                        {
                            ct.Base       = newLocation;
                            bct.BakedName = ct.Base;
                        }
                        else
                        {
                            alternates[origLength + i - 1] = new CompositeTexture(newLocation);
                        }

                        i++;
                    }

                    ct.Alternates = alternates;
                }
            }


            if (ct.Overlays != null)
            {
                bct.TextureFilenames    = new AssetLocation[ct.Overlays.Length + 1];
                bct.TextureFilenames[0] = ct.Base.Clone();

                for (int i = 0; i < ct.Overlays.Length; i++)
                {
                    bct.TextureFilenames[i + 1] = ct.Overlays[i].Clone();
                    bct.BakedName.Path         += "++" + ct.Overlays[i].ToShortString();
                }
            }
            else
            {
                bct.TextureFilenames = new AssetLocation[] { ct.Base.Clone() };
            }

            if (ct.Rotation != 0)
            {
                if (ct.Rotation != 90 && ct.Rotation != 0 && ct.Rotation != 180 && ct.Rotation != 270)
                {
                    throw new Exception("Texture definition " + ct.Base + " has a rotation thats not 0, 90, 180 or 270. These are the only allowed values!");
                }
                bct.BakedName.Path += "@" + ct.Rotation;
            }

            if (ct.Alternates != null)
            {
                bct.BakedVariants    = new BakedCompositeTexture[ct.Alternates.Length + 1];
                bct.BakedVariants[0] = bct;
                for (int i = 0; i < ct.Alternates.Length; i++)
                {
                    bct.BakedVariants[i + 1] = Bake(assetManager, ct.Alternates[i]);
                }
            }

            return(bct);
        }