public void setup(IAniEvent aniEventObj, int aniHashId, Animator anim) { m_aniEventObj = aniEventObj; m_aniHashId = aniHashId; m_anim = anim; reset(); }
// If null is passed for aniEventObj, the action is done when the animation is triggered public runAni(IAniEvent aniEventObj, int aniHashId, Animator anim) { setup(aniEventObj, aniHashId, anim); }