Exemplo n.º 1
0
 public virtual void Load(IAetherReader reader)
 {
     reader.ReadVector3("Position", out _position);
     reader.ReadVector3("LookAt", out _lookAt);
     reader.ReadVector3("Up", out _up);
     reader.ReadFloat("NearPlane", out _nearPlane);
     reader.ReadFloat("FarPlane", out _farPlane);
 }
Exemplo n.º 2
0
        public override void Load(IAetherReader reader)
        {
            base.Load(reader);
            Vector3 v3; float f;

            reader.ReadFloat("InnerAngle", out f); InnerAngle  = f;
            reader.ReadFloat("OuterAngle", out f); OuterAngle  = f;
            reader.ReadVector3("Direction", out v3); Direction = v3;
        }
Exemplo n.º 3
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        public virtual void Load(IAetherReader reader)
        {
            string str; Vector3 v3; float f;

            reader.ReadVector3("Position", out v3); Position = v3;
            reader.ReadVector3("LightSourceColor", out v3); LightSourceColor = v3;
            reader.ReadFloat("Intensity", out f); Intensity         = f;
            reader.ReadFloat("MaximumRadius", out f); MaximumRadius = f;
        }
Exemplo n.º 4
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        private RasterizerState LoadRasterizerState(IAetherReader reader)
        {
            RasterizerState rasterizerState = new RasterizerState();
            string          str; Int64 i64; float flt; bool bl;

            reader.ReadString("Name", out str); rasterizerState.Name          = str;
            reader.ReadInt64("CullMode", out i64); rasterizerState.CullMode   = (CullMode)i64;
            reader.ReadFloat("DepthBias", out flt); rasterizerState.DepthBias = flt;
            reader.ReadInt64("FillMode", out i64); rasterizerState.FillMode   = (FillMode)i64;
            reader.ReadBoolean("MultiSampleAntiAlias", out bl); rasterizerState.MultiSampleAntiAlias = bl;
            reader.ReadBoolean("ScissorTestEnable", out bl); rasterizerState.ScissorTestEnable       = bl;
            reader.ReadFloat("SlopeScaleDepthBias", out flt); rasterizerState.SlopeScaleDepthBias    = flt;
            return(rasterizerState);
        }
Exemplo n.º 5
0
        public override void Load(IAetherReader reader)
        {
            base.Load(reader);
            Vector3 vctr3; float flt; bool bl;

            reader.ReadVector3("DiffuseColor", out vctr3); DiffuseColor           = vctr3;
            reader.ReadVector3("AmbientLightColor", out vctr3); AmbientLightColor = vctr3;
            reader.ReadVector3("EmissiveColor", out vctr3); EmissiveColor         = vctr3;
            DirectionalLight0 = ReadDirectionalLight(reader, "DirectionalLight0");
            DirectionalLight1 = ReadDirectionalLight(reader, "DirectionalLight1");
            DirectionalLight2 = ReadDirectionalLight(reader, "DirectionalLight2");
            reader.ReadFloat("Alpha", out flt); Alpha = flt;

            reader.ReadFloat("EnvironmentMapAmount", out flt); EnvironmentMapAmount         = flt;
            reader.ReadVector3("EnvironmentMapSpecular", out vctr3); EnvironmentMapSpecular = vctr3;
            reader.ReadFloat("FresnelFactor", out flt); FresnelFactor = flt;
        }
Exemplo n.º 6
0
        public override void Load(IAetherReader reader)
        {
            base.Load(reader);
            Vector3 vctr3; float flt; Int64 i64;  bool bl;

            reader.ReadVector3("DiffuseColor", out vctr3); DiffuseColor = vctr3;
            reader.ReadFloat("Alpha", out flt); Alpha = flt;
            reader.ReadInt64("ReferenceAlpha", out i64); ReferenceAlpha          = (int)i64;
            reader.ReadBoolean("VertexColorEnabled", out bl); VertexColorEnabled = bl;
        }
Exemplo n.º 7
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        public override void Load(IAetherReader reader)
        {
            base.Load(reader);
            Vector3 vctr3; float flt; Int64 i64;

            reader.ReadVector3("DiffuseColor", out vctr3); DiffuseColor           = vctr3;
            reader.ReadVector3("AmbientLightColor", out vctr3); AmbientLightColor = vctr3;
            reader.ReadVector3("EmissiveColor", out vctr3); EmissiveColor         = vctr3;
            DirectionalLight0 = ReadDirectionalLight(reader, "DirectionalLight0");
            DirectionalLight1 = ReadDirectionalLight(reader, "DirectionalLight1");
            DirectionalLight2 = ReadDirectionalLight(reader, "DirectionalLight2");
            reader.ReadFloat("Alpha", out flt); Alpha = flt;
            reader.ReadInt64("LightingEnabled", out i64); WeightsPerVertex = (int)i64;
        }
Exemplo n.º 8
0
        public override void Load(IAetherReader reader)
        {
            base.Load(reader);
            Vector3 vctr3; float flt; bool bl;

            reader.ReadVector3("DiffuseColor", out vctr3); DiffuseColor           = vctr3;
            reader.ReadVector3("AmbientLightColor", out vctr3); AmbientLightColor = vctr3;
            reader.ReadVector3("EmissiveColor", out vctr3); EmissiveColor         = vctr3;
            DirectionalLight0 = ReadDirectionalLight(reader, "DirectionalLight0");
            DirectionalLight1 = ReadDirectionalLight(reader, "DirectionalLight1");
            DirectionalLight2 = ReadDirectionalLight(reader, "DirectionalLight2");
            reader.ReadFloat("Alpha", out flt); Alpha = flt;
            reader.ReadBoolean("TextureEnabled", out bl); TextureEnabled         = bl;
            reader.ReadBoolean("VertexColorEnabled", out bl); VertexColorEnabled = bl;
            reader.ReadBoolean("LightingEnabled", out bl); LightingEnabled       = bl;
        }
Exemplo n.º 9
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        private void LoadSamplerStates(IAetherReader reader, SamplerState[] samplerStates)
        {
            int samplerStateCount;

            reader.ReadInt32("SamplerStateCount", out samplerStateCount);
            for (int i = 0; i < samplerStateCount; i++)
            {
                SamplerState samplerState = new SamplerState();
                string       str; Int64 i64; float flt;
                reader.ReadString("Name", out str); samplerState.Name                  = str;
                reader.ReadInt64("AddressU", out i64); samplerState.AddressU           = (TextureAddressMode)i64;
                reader.ReadInt64("AddressV", out i64); samplerState.AddressV           = (TextureAddressMode)i64;
                reader.ReadInt64("AddressW", out i64); samplerState.AddressW           = (TextureAddressMode)i64;
                reader.ReadInt64("Filter", out i64); samplerState.Filter               = (TextureFilter)i64;
                reader.ReadInt64("MaxAnisotropy", out i64); samplerState.MaxAnisotropy = (int)i64;
                reader.ReadInt64("MaxMipLevel", out i64); samplerState.MaxMipLevel     = (int)i64;
                reader.ReadFloat("MipMapLevelOfDetailBias", out flt); samplerState.MipMapLevelOfDetailBias = flt;
                samplerStates[i] = samplerState;
            }
        }
Exemplo n.º 10
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 public override void Load(IAetherReader reader)
 {
     base.Load(reader);
     reader.ReadFloat("FieldOfView", out _fieldOfView);
 }