public bool isCatching; //是否感知到英雄 // Use this for initialization void Start() { addAciton = SceneController.getInstance() as IAddAction; gameStatus = SceneController.getInstance() as GameStatus; enemyIndex = getEnemyIndex(); isCatching = false; }
void Start() { addAction = SceneController.getInstance() as IAddAction; gameStatusOp = SceneController.getInstance() as IGameStatusOp; ownIndex = getOwnIndex(); isCatching = false; }
void Start() { addAction = SceneController.getInstance() as IAddAction; gameStatusOp = SceneController.getInstance() as IGameStatus; whichPatrol = getwhichPatrol(); runningAfter = false; }
// Use this for initialization void Start() { addAction = (FirstControl)Director.getInstance().sceneCtrl as IAddAction; gameStatusOp = (FirstControl)Director.getInstance().sceneCtrl as IGameStatusOp; whichPatrol = getIndex(); isCatching = false; }
void Start() { addAction = SceneController.getInstance() as IAddAction; gameStatusOp = SceneController.getInstance() as IGameStatusOp; ownIndex = getOwnIndex(); isCatching = false; if (ownIndex != 1) { addAction.addRandomMovement(this.gameObject, false); } }