public bool RoundStop() { if (round > 3) { start = false; if (Manager.IsAllFinished()) { if (ManagerofNow) { Destroy(this.gameObject.GetComponent <CCPhysisActionManager>()); } else { Destroy(this.gameObject.GetComponent <CCActionManager>()); } DF.FreeDisk(); return(true); } else { return(false); } } else { return(false); } }
public bool RoundStop() { if (round > 10) // ten round or 120s { start = false; return(Manager.IsAllFinished()); } else { return(false); } }
//到了第三回合要判断是否结束 public bool RoundStop() { if (round > 3) { start = false; return(Manager.IsAllFinished());//是否还有飞碟留在used列表里 } else { return(false); } }