Exemplo n.º 1
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 public JustMoveAction(GameEntity entity, float energyCost, IActionEffectFactory actionEffectFactory,
                       Position direction, IGrid grid)
     : base(entity, energyCost, actionEffectFactory, direction)
 {
     GuardDirection(direction);
     _grid = grid;
 }
Exemplo n.º 2
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 public EatItemAction(GameEntity entity, float energyCost, GameEntity foodItemToEat,
                      IActionEffectFactory actionEffectFactory, IPositionEffectPresenter positionEffectPresenter)
     : base(entity, energyCost, actionEffectFactory)
 {
     _positionEffectPresenter = positionEffectPresenter;
     _foodItemToEat           = foodItemToEat;
 }
Exemplo n.º 3
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 public EatEnvironmentAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory,
                             INeedHandler needHandler, ITextEffectPresenter textEffectPresenter)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _needHandler         = needHandler;
     _textEffectPresenter = textEffectPresenter;
 }
Exemplo n.º 4
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        public void InitializeContainer()
        {
            var gameConfig      = Mock.Of <IGameConfig>();
            var uiManager       = Mock.Of <IUiManager>();
            var savedComponents = Mock.Of <ISavedComponents>();

            GameGlobalsInstaller.Install(Container, null, gameConfig, uiManager, savedComponents);

            var unityGridInfoProvider = Mock.Of <IUnityGridInfoProvider>();

            Container.Rebind <IUnityGridInfoProvider>().FromInstance(unityGridInfoProvider);

            IActionEffectFactory actionEffectFactory = Container.Resolve <IActionEffectFactory>();
            var actionResolverMock = new Mock <IActionResolver>();

            actionResolverMock.Setup(r => r.GetAction(It.IsAny <GameEntity>())).Returns <GameEntity>(
                entity => new LambdaAction(entity, 1f, actionEffectFactory, (e) =>
            {
                _log.Add($"Tu {e.id.Id}, mam akcję! Energii {e.energy.Energy}");
                return(Enumerable.Empty <IActionEffect>());
            }));
            Container.UnbindId <IActionResolver>("_actionResolver");
            Container.Bind <IActionResolver>().WithId("_actionResolver").FromInstance(actionResolverMock.Object);
            Container.ResolveId <IActionResolver>("_actionResolver");

            var contextManager = Container.Resolve <IOsnowaContextManager>();

            contextManager.ReplaceContext(new OsnowaContext(1000, 1000));

            Contexts.sharedInstance.SubscribeId();
        }
Exemplo n.º 5
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 public DropItemAction(ActorData actorData, ItemDefinition item, float energyCost, IEntitySpawner entitySpawner,
                       IActionEffectFactory actionEffectFactory, IUiConfig uiConfig)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _item          = item;
     _entitySpawner = entitySpawner;
     _uiConfig      = uiConfig;
 }
Exemplo n.º 6
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 public OpenDoorAction(ActorData actorData, Vector2Int targetPosition, bool isHorizontal, bool isHeavyDoor,
                       float energyCost, IActionEffectFactory actionEffectFactory, IGameContext gameContext)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _targetPosition = targetPosition;
     _isHorizontal   = isHorizontal;
     _isHeavyDoor    = isHeavyDoor;
     _gameContext    = gameContext;
 }
Exemplo n.º 7
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 public AscendAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory, IGameContext gameContext,
                     IEntityDetector entityDetector, IEntityRemover entityRemover, ITextEffectPresenter textEffectPresenter)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _gameContext         = gameContext;
     _entityDetector      = entityDetector;
     _entityRemover       = entityRemover;
     _textEffectPresenter = textEffectPresenter;
 }
Exemplo n.º 8
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 public EatAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory, INeedHandler needHandler,
                  ITextEffectPresenter textEffectPresenter, IEntityRemover entityRemover, ItemData foodItemToEat)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _needHandler         = needHandler;
     _textEffectPresenter = textEffectPresenter;
     _entityRemover       = entityRemover;
     _foodItemToEat       = foodItemToEat;
 }
Exemplo n.º 9
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 public AttackAction(GameEntity entity, float energyCost, IActionEffectFactory actionEffectFactory, IRandomNumberGenerator rng, GameEntity attackedEntity, IGameConfig gameConfig, IAggressionTriggerer aggressionTriggerer, IPositionEffectPresenter positionEffectPresenter, IOsnowaContextManager contextManager, ReactiveFeature reactiveFeature)
     : base(entity, energyCost, actionEffectFactory)
 {
     AttackedEntity       = attackedEntity;
     _rng                 = rng;
     _actionEffectFactory = actionEffectFactory;
     _gameConfig          = gameConfig;
     _contextManager      = contextManager;
     _reactiveFeature     = reactiveFeature;
 }
Exemplo n.º 10
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 public MoveAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory,
                   Vector2Int direction, IGridInfoProvider gridInfoProvider, IEntityDetector entityDetector,
                   IGameContext gameContext, ITextEffectPresenter textEffectPresenter, IUiConfig uiConfig, IDeathHandler deathHandler)
     : base(actorData, energyCost, actionEffectFactory, direction)
 {
     GuardDirection(direction);
     _gridInfoProvider    = gridInfoProvider;
     _entityDetector      = entityDetector;
     _gameContext         = gameContext;
     _textEffectPresenter = textEffectPresenter;
     _uiConfig            = uiConfig;
     _deathHandler        = deathHandler;
 }
Exemplo n.º 11
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 public UseItemAction(ActorData actorData, ItemDefinition item, bool fromInventory, float energyCost, IEntitySpawner entitySpawner,
                      IUiConfig uiConfig, IActionEffectFactory actionEffectFactory, IEntityDetector entityDetector, IRandomNumberGenerator rng,
                      ITextEffectPresenter textEffectPresenter, IGameContext gameContext, IEntityRemover entityRemover)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _item                = item;
     _fromInventory       = fromInventory;
     _entitySpawner       = entitySpawner;
     _uiConfig            = uiConfig;
     _entityDetector      = entityDetector;
     _rng                 = rng;
     _textEffectPresenter = textEffectPresenter;
     _gameContext         = gameContext;
     _entityRemover       = entityRemover;
 }
Exemplo n.º 12
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 public ActionFactory(IGridInfoProvider gridInfoProvider, IActionEffectFactory actionEffectFactory,
                      ITextEffectPresenter textEffectPresenter, INeedHandler needHandler, IRandomNumberGenerator randomNumberGenerator,
                      IDeathHandler deathHandler, IEntityRemover entityRemover, IEntityDetector entityDetector, IGameContext gameContext,
                      IEntitySpawner entitySpawner, IUiConfig uiConfig)
 {
     _gridInfoProvider      = gridInfoProvider;
     _actionEffectFactory   = actionEffectFactory;
     _textEffectPresenter   = textEffectPresenter;
     _needHandler           = needHandler;
     _randomNumberGenerator = randomNumberGenerator;
     _deathHandler          = deathHandler;
     _entityRemover         = entityRemover;
     _entityDetector        = entityDetector;
     _gameContext           = gameContext;
     _entitySpawner         = entitySpawner;
     _uiConfig = uiConfig;
 }
Exemplo n.º 13
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 public ActionFactory(IGrid grid, IActionEffectFactory actionEffectFactory, IUnityGridInfoProvider unityGridInfoProvider, IPositionEffectPresenter positionEffectPresenter, IRandomNumberGenerator randomNumberGenerator, IDeathHandler deathHandler, ISceneContext sceneContext, IGameConfig gameConfig, IViewCreator viewCreator, ITileMatrixUpdater tileMatrixUpdater, IFirstPlaceInAreaFinder firstPlaceInAreaFinder, IBroadcastStimulusSender stimulusBroadcaster, IEntityDetector entityDetector, LoadViewSystem loadViewSystem, IUiFacade uiFacade, IOsnowaContextManager contextManager, IEntityViewBehaviourInitializer entityViewBehaviourInitializer, IAggressionTriggerer aggressionTriggerer, IEntityGenerator entityGenerator, ReactiveFeature reactiveFeature)
 {
     _grid = grid;
     _unityGridInfoProvider   = unityGridInfoProvider;
     _positionEffectPresenter = positionEffectPresenter;
     _randomNumberGenerator   = randomNumberGenerator;
     _deathHandler            = deathHandler;
     _actionEffectFactory     = actionEffectFactory;
     _sceneContext            = sceneContext;
     _gameConfig             = gameConfig;
     _viewCreator            = viewCreator;
     _tileMatrixUpdater      = tileMatrixUpdater;
     _firstPlaceInAreaFinder = firstPlaceInAreaFinder;
     _stimulusBroadcaster    = stimulusBroadcaster;
     _entityDetector         = entityDetector;
     _loadViewSystem         = loadViewSystem;
     _uiFacade       = uiFacade;
     _contextManager = contextManager;
     _entityViewBehaviourInitializer = entityViewBehaviourInitializer;
     _aggressionTriggerer            = aggressionTriggerer;
     _entityGenerator = entityGenerator;
     _reactiveFeature = reactiveFeature;
 }
Exemplo n.º 14
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 public AttackAction(ActorData actorData, ActorData attackedActor, float energyCost, IActionEffectFactory actionEffectFactory,
                     IRandomNumberGenerator rng, IDeathHandler deathHandler, bool isDaringBlow, IUiConfig uiConfig, IGameContext gameContext)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _attackedActor = attackedActor;
     _rng           = rng;
     _deathHandler  = deathHandler;
     _isDaringBlow  = isDaringBlow;
     _uiConfig      = uiConfig;
     _gameContext   = gameContext;
 }
Exemplo n.º 15
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 public LambdaAction(GameEntity entity, float energyCost, IActionEffectFactory actionEffectFactory,
                     Func <GameEntity, IEnumerable <IActionEffect> > inlineAction)
     : base(entity, energyCost, actionEffectFactory)
 {
     _inlineAction = inlineAction;
 }
Exemplo n.º 16
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 public PickUpAction(GameEntity entity, float energyCost, GameEntity itemToPickUp, IActionEffectFactory actionEffectFactory, IEntityDetector entityDetector, IUiFacade uiFacade)
     : base(entity, energyCost, actionEffectFactory)
 {
     _entityDetector = entityDetector;
     ItemToPickUp    = itemToPickUp;
     _uiFacade       = uiFacade;
 }
Exemplo n.º 17
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 public LambdaAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory,
                     Func <ActorData, IEnumerable <IActionEffect> > inlineAction)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _inlineAction = inlineAction;
 }
Exemplo n.º 18
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 public DisplaceAction(ActorData actorData, ActorData displacedActor, float energyCost, IActionEffectFactory actionEffectFactory)
     : base(actorData, energyCost, actionEffectFactory)
 {
     DisplacedActor = displacedActor;
 }
Exemplo n.º 19
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 protected DirectedAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory, Vector2Int direction)
     : base(actorData, energyCost, actionEffectFactory)
 {
     Direction = direction;
 }
Exemplo n.º 20
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 public ReleaseAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory)
     : base(actorData, energyCost, actionEffectFactory)
 {
 }
Exemplo n.º 21
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 public TakeToInventoryAction(GameEntity entity, float energyCost, IActionEffectFactory actionEffectFactory)
     : base(entity, energyCost, actionEffectFactory)
 {
 }
Exemplo n.º 22
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 protected GameAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory)
 {
     ActorData           = actorData;
     EnergyCost          = energyCost;
     ActionEffectFactory = actionEffectFactory;
 }
Exemplo n.º 23
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 public ReleaseAction(GameEntity entity, float energyCost, IFirstPlaceInAreaFinder firstPlaceInAreaFinder,
                      IActionEffectFactory actionEffectFactory)
     : base(entity, energyCost, actionEffectFactory)
 {
     _firstPlaceInAreaFinder = firstPlaceInAreaFinder;
 }
Exemplo n.º 24
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 public SwapHandWithInventoryAction(GameEntity entity, int indexInInventory, float energyCost, IActionEffectFactory actionEffectFactory, LoadViewSystem loadViewSystem)
     : base(entity, energyCost, actionEffectFactory)
 {
     _indexInInventory = indexInInventory;
     _loadViewSystem   = loadViewSystem;
 }
Exemplo n.º 25
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 public DropAction(ActorData actorData, float energyCost, ItemData itemToDrop, IActionEffectFactory actionEffectFactory)
     : base(actorData, energyCost, actionEffectFactory)
 {
     ItemToDrop = itemToDrop;
 }
Exemplo n.º 26
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 public CatchAction(ActorData actorData, float energyCost, ActorData caughtActor, IActionEffectFactory actionEffectFactory)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _caughtActor = caughtActor;
 }
Exemplo n.º 27
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 public StandUpGameAction(ActorData actorData, float energyCost, IActionEffectFactory actionEffectFactory)
     : base(actorData, energyCost, actionEffectFactory)
 {
 }
Exemplo n.º 28
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 public PushAction(ActorData actorData, ActorData targetEnemy, float energyCost, IActionEffectFactory actionEffectFactory,
                   IRandomNumberGenerator rng, IGridInfoProvider gridInfoProvider, IEntityDetector entityDetector, IUiConfig uiConfig)
     : base(actorData, energyCost, actionEffectFactory)
 {
     _targetEnemy      = targetEnemy;
     _rng              = rng;
     _gridInfoProvider = gridInfoProvider;
     _entityDetector   = entityDetector;
     _uiConfig         = uiConfig;
 }
Exemplo n.º 29
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 public PickUpAction(ActorData actorData, float energyCost, ItemData itemToPickUp, IActionEffectFactory actionEffectFactory,
                     IEntityRemover entityRemover, IUiConfig uiConfig, IGameContext gameContext)
     : base(actorData, energyCost, actionEffectFactory)
 {
     ItemToPickUp   = itemToPickUp;
     _entityRemover = entityRemover;
     _uiConfig      = uiConfig;
     _gameContext   = gameContext;
 }
Exemplo n.º 30
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 public DisplaceAction(GameEntity entity, GameEntity displacedEntity, float energyCost,
                       IActionEffectFactory actionEffectFactory)
     : base(entity, energyCost, actionEffectFactory)
 {
     DisplacedEntity = displacedEntity;
 }