Exemplo n.º 1
0
        public void Apply(IAbilityActivator activator)
        {
            var activatorGO        = activator.GetViewObject();
            var activatorGORigid2D = activatorGO.GetComponent <Rigidbody2D>();

            activatorGORigid2D.AddForce(activatorGO.transform.up * _config.Value, ForceMode2D.Impulse);
        }
Exemplo n.º 2
0
        public void Apply(IAbilityActivator activator)
        {
            GunAbilityView projectile = null;

            if (_gunPull.TryGetValue())
            {
                projectile = _gunPull.Get(activator);
            }

            if (projectile != null)
            {
                projectile.Rigidbody2D
                .AddForce(activator.GetViewObject().transform.right *_abilityItemConfig.Value, ForceMode2D.Force);
            }
        }
Exemplo n.º 3
0
        public void Apply(IAbilityActivator activator)
        {
            var projectile = Object.Instantiate(_config.view).GetComponent <Rigidbody2D>();

            projectile.AddForce(activator.GetViewObject().transform.right *_config.value, ForceMode2D.Force);
        }
Exemplo n.º 4
0
 public GunAbilityView Get(IAbilityActivator abilityActivator)
 {
     _pullObject.transform.position = abilityActivator.GetViewObject().transform.up;
     _pullObject.gameObject.SetActive(true);
     return(_pullObject);
 }