// Use this for initialization void Start() { sm = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManager>(); musicChange = GetComponent <ChangeMusicBackground>(); vie = GetComponent <IA_MobVie>(); uneFois = false; }
void Awake() { nav = this.GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody> (); princesse = GameObject.FindGameObjectWithTag("Player"); princesseVie = princesse.GetComponent <PrincesseVie>(); princesseArme = princesse.GetComponent <PrincesseArme>(); pointsInteret = GameObject.FindObjectsOfType <IA_PointInteret>(); mobVie = GetComponent <IA_MobVie> (); se = GetComponent <SoundEntity> (); me = GameObject.FindGameObjectWithTag("MobManager").GetComponent <MobManager> (); perception = GetComponent <IA_Perception> (); etatCourant = etatInitial; }
// Use this for initialization void Start() { vie = GetComponent <IA_MobVie>(); PremiereFois = false; }