public UnityEngine.Object GetSingleResource(string sceneName, string bundleName, string resName) { if (mABManagerDict.ContainsKey(sceneName)) { IABSceneManager sceneManager = mABManagerDict[sceneName]; return(sceneManager.GetSingleResource(bundleName, resName)); } else { Debug.LogWarning("没有包含该场景名:" + sceneName + " 包名:" + bundleName + " 资源名:" + resName); return(null); } }