Exemplo n.º 1
0
        public ServiceC(
            I2 service2,
            I3 service3,
            I4 service4,
            I5 service5)
        {
            if (service2 is null)
            {
                throw new ArgumentNullException(nameof(service2));
            }

            if (service3 is null)
            {
                throw new ArgumentNullException(nameof(service3));
            }

            if (service4 is null)
            {
                throw new ArgumentNullException(nameof(service4));
            }

            if (service5 is null)
            {
                throw new ArgumentNullException(nameof(service5));
            }
        }
Exemplo n.º 2
0
        int z = 0; //flag


        private void recountBtn_Click(object sender, EventArgs e)
        {
            I1 -= 0.09;
            I2 -= 0.09;
            I3 -= 0.09;
            I4 -= 0.09;
            I5 -= 0.09;
            I6 -= 0.09;

            I1tb.Text = I1.ToString();
            I2tb.Text = I2.ToString();
            I3tb.Text = I3.ToString();
            I4tb.Text = I4.ToString();
            I5tb.Text = I5.ToString();
            I6tb.Text = I6.ToString();

            U2 = I2 * EU * IV / ((IV + I2 + I1) * (I2 + I3 + I4 + I5 - Math.Pow(I2, 2) / (IV + I2 + I1) - Math.Pow((I4 + I5), 2) / (I4 + I5 + I6)));
            U1 = U2 * I2 / (IV + I2 + I1) + EU * IV / (IV + I2 + I1);
            U3 = U2 * (I4 + I5) / (I4 + I5 + I6);
            U1 = Math.Round(U1, 3);
            U2 = Math.Round(U2, 3);
            U3 = Math.Round(U3, 3);

            U1label.Text = "U1 = " + U1.ToString();
            U2label.Text = "U2 = " + U2.ToString();
            U3label.Text = "U3 = " + U3.ToString();

            if (z == 1)
            {
                F1 = Math.Round(Math.Pow(U11 - U1, 2), 3);
            }
            if (z == 2)
            {
                F1 = Math.Round(Math.Pow(U22 - U2, 2), 3);
            }
            if (z == 3)
            {
                F1 = Math.Round(Math.Pow(U33 - U3, 2), 3);
            }

            if (F1 < F)
            {
                FTB.Text = F1.ToString();
                F        = F1;
                logsRTB.AppendText("Целевая функция уменьшается F=" + F1.ToString() + "\n");
                logsRTB.ScrollToCaret();
            }
            else
            {
                logsRTB.AppendText("Целевая функция увеличилась F=" + F1.ToString() + "\n");
                logsRTB.ScrollToCaret();
                recountBtn.Enabled = false;
            }
            Fz = 0;

            calculateGrad();
            calculateHessian();
        }
Exemplo n.º 3
0
        public static void TestI5()
        {
            var         a  = new C8();
            I5 <int>    i1 = a;
            I5 <string> i2 = a;

            Assert.AreEqual(1, i1.Foo());
            Assert.AreEqual("test", i2.Foo());
        }
Exemplo n.º 4
0
        public static void TestI6()
        {
            var         a  = new C9 <int, string>();
            I5 <int>    i1 = a;
            I6 <string> i2 = a;

            i1.Foo();
            Assert.AreEqual("I5", a.flag);

            i2.Foo();
            Assert.AreEqual("I6", a.flag);
        }
Exemplo n.º 5
0
    // Update is called once per frame
    void Update()
    {
        if (timerstart == true)
        {
            tutoTimer += Time.deltaTime;

            if (GameObject.Find("LevelStat"))
            {
                cmp_lvlSt.timerChallenge = tutoTimer;
            }
        }
        else
        {
            tutoTimer = 0;
        }
        if (cmp_playerCtrl.shield.activeInHierarchy == true)
        {
            I6.SetActive(true);
            shieldTimer += Time.deltaTime;
            lifeTimer   += Time.deltaTime;
            if (shieldTimer >= 5)
            {
                I6.SetActive(false);
            }
            if (lifeTimer >= 3)
            {
                I7.SetActive(true);
            }
            if (lifeTimer >= 8)
            {
                I7.SetActive(false);
            }
        }
        if (cmp_playerMod.weapon != null)

        {
            if (cmp_playerMod.weapon.GetComponent <UseDurationItm>().actualUses < 3)
            {
                I5.SetActive(true);
                durationTimer += Time.deltaTime;
                if (durationTimer >= 5)
                {
                    I5.SetActive(false);
                }
            }
        }
    }
        public void Call(ItemObj item)
        {
            switch (Last)
            {
            case 1:
                I1.ChangeItem(item);
                break;

            case 2:
                I2.ChangeItem(item);
                break;

            case 3:
                I3.ChangeItem(item);
                break;

            case 4:
                I4.ChangeItem(item);
                break;

            case 5:
                I5.ChangeItem(item);
                break;

            case 6:
                I6.ChangeItem(item);
                break;

            case 7:
                I7.ChangeItem(item);
                break;

            case 8:
                I8.ChangeItem(item);
                break;

            case 9:
                I9.ChangeItem(item);
                break;

            case 10:
                O.ChangeItem(item);
                break;
            }
        }
Exemplo n.º 7
0
        public override double GetInputForFuseNumber(int fuseNumber)
        {
            switch (fuseNumber % 44)
            {
            case 0:
                return(I1.Output(0));

            case 1:
                return(I1.Output(0).Inverted());

            case 2:
                return(I23.Output(0));

            case 3:
                return(I23.Output(0).Inverted());

            case 4:
                return(I2.Output(0));

            case 5:
                return(I2.Output(0).Inverted());

            case 6:
                return(I22.Output(0));

            case 7:
                return(I22.Output(0).Inverted());

            case 8:
                return(I3.Output(0));

            case 9:
                return(I3.Output(0).Inverted());

            case 10:
                return(I21.Output(0));

            case 11:
                return(I21.Output(0).Inverted());

            case 12:
                return(I4.Output(0));

            case 13:
                return(I4.Output(0).Inverted());

            case 14:
                return(I20.Output(0));

            case 15:
                return(I20.Output(0).Inverted());

            case 16:
                return(I5.Output(0));

            case 17:
                return(I5.Output(0).Inverted());

            case 18:
                return(I19.Output(0));

            case 19:
                return(I19.Output(0).Inverted());

            case 20:
                return(I6.Output(0));

            case 21:
                return(I6.Output(0).Inverted());

            case 22:
                return(I18.Output(0));

            case 23:
                return(I18.Output(0).Inverted());

            case 24:
                return(I7.Output(0));

            case 25:
                return(I7.Output(0).Inverted());

            case 26:
                return(I17.Output(0));

            case 27:
                return(I17.Output(0).Inverted());

            case 28:
                return(I8.Output(0));

            case 29:
                return(I8.Output(0).Inverted());

            case 30:
                return(I16.Output(0));

            case 31:
                return(I16.Output(0).Inverted());

            case 32:
                return(I9.Output(0));

            case 33:
                return(I9.Output(0).Inverted());

            case 34:
                return(I15.Output(0));

            case 35:
                return(I15.Output(0).Inverted());

            case 36:
                return(I10.Output(0));

            case 37:
                return(I10.Output(0).Inverted());

            case 38:
                return(I14.Output(0));

            case 39:
                return(I14.Output(0).Inverted());

            case 40:
                return(I11.Output(0));

            case 41:
                return(I11.Output(0).Inverted());

            case 42:
                return(I13.Output(0));

            case 43:
                return(I13.Output(0).Inverted());
            }
            return(0);
        }
Exemplo n.º 8
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }
Exemplo n.º 9
0
            public void X(out I5 a)
            {
                a = null;

                _ok();
            }