Exemplo n.º 1
0
        public void InfiniteShouldReturnTheSameResultInBothVerison()
        {
            var minPoint = new Coordinate {
                Latitude = 6544, Longitude = 5577
            };
            var maxPoint = new Coordinate {
                Latitude = 9687, Longitude = 1254
            };

            var minPointA = new[] { minPoint.Latitude, minPoint.Longitude };
            var maxPointA = new[] { maxPoint.Latitude, maxPoint.Longitude };

            var hyperRect = new HyperRect <double>();

            hyperRect.MinPoint = minPointA;
            hyperRect.MaxPoint = maxPointA;

            var hyperRectCoordinate = new HyperRectCoordinate <Coordinate>();

            hyperRectCoordinate.MinPoint = minPoint;
            hyperRectCoordinate.MaxPoint = maxPoint;

            var rect           = hyperRect.Clone();
            var rectCoordinate = hyperRectCoordinate.Clone();

            var res1 = HyperRect <double> .Infinite(2, double.MaxValue, double.MinValue);

            var res2 = HyperRectCoordinate <Coordinate> .Infinite(2, double.MaxValue, double.MinValue);

            res1.MaxPoint[0].Should().Be(res2.MaxPoint.Latitude);
            res1.MaxPoint[1].Should().Be(res2.MaxPoint.Longitude);
            res1.MinPoint[0].Should().Be(res2.MinPoint.Latitude);
            res1.MinPoint[1].Should().Be(res2.MinPoint.Longitude);
        }
Exemplo n.º 2
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        private static KDNode Process(Tuple <Vector2d, int>[] pointList, HyperRect hr, int depth)
        {
            if (pointList.Length == 0)
            {
                return(null);
            }

            // Sort point list and choose median as pivot element
            var sorted      = pointList.OrderBy(p => GetValue(p.Item1, depth)).ToArray();
            var medianIndex = sorted.Length / 2;
            var location    = sorted[medianIndex];

            // Create node and construct subtree
            var node  = new KDNode(sorted[medianIndex].Item1, sorted[medianIndex].Item2, hr, depth);
            var split = hr.Split(node.median, depth);

            if (pointList.Length > 1)
            {
                var lnodes = pointList.Where(p => GetValue(p.Item1, depth) < node.median).ToArray();
                var rnodes = pointList.Where(p => GetValue(p.Item1, depth) >= node.median && p.Item2 != node.key).ToArray();
                node.lChild = Process(lnodes, split.Item1, depth + 1);
                node.rChild = Process(rnodes, split.Item2, depth + 1);
            }

            return(node);
        }
Exemplo n.º 3
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        public void CloneGenerateTheSameResultInBothVersion()
        {
            var minPoint = new Coordinate {
                Latitude = 6544, Longitude = 5577
            };
            var maxPoint = new Coordinate {
                Latitude = 9687, Longitude = 1254
            };

            var minPointA = new[] { minPoint.Latitude, minPoint.Longitude };
            var maxPointA = new[] { maxPoint.Latitude, maxPoint.Longitude };

            var hyperRect = new HyperRect <double>();

            hyperRect.MinPoint = minPointA;
            hyperRect.MaxPoint = maxPointA;

            var hyperRectCoordinate = new HyperRectCoordinate <Coordinate>();

            hyperRectCoordinate.MinPoint = minPoint;
            hyperRectCoordinate.MaxPoint = maxPoint;

            var rect           = hyperRect.Clone();
            var rectCoordinate = hyperRectCoordinate.Clone();

            rect.MinPoint[0].Should().Be(rectCoordinate.MinPoint.Latitude);
            rect.MinPoint[1].Should().Be(rectCoordinate.MinPoint.Longitude);

            rect.MaxPoint[0].Should().Be(rectCoordinate.MaxPoint.Latitude);
            rect.MaxPoint[1].Should().Be(rectCoordinate.MaxPoint.Longitude);
        }
Exemplo n.º 4
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        public void GtClosestPointGenerateTheSameResultInBothVersion()
        {
            var minPoint = new Coordinate {
                Latitude = 6544, Longitude = 5577
            };
            var maxPoint = new Coordinate {
                Latitude = 9687, Longitude = 1254
            };

            var minPointA = new[] { minPoint.Latitude, minPoint.Longitude };
            var maxPointA = new[] { maxPoint.Latitude, maxPoint.Longitude };

            var targetPoint = new Coordinate {
                Latitude = 3322, Longitude = 4562
            };
            var targetPointA = new[] { targetPoint.Latitude, targetPoint.Longitude };

            var hyperRect = new HyperRect <double>();

            hyperRect.MinPoint = minPointA;
            hyperRect.MaxPoint = maxPointA;


            var hyperRectCoordinate = new HyperRectCoordinate <Coordinate>();

            hyperRectCoordinate.MinPoint = minPoint;
            hyperRectCoordinate.MaxPoint = maxPoint;

            var rect           = hyperRect.GetClosestPoint(targetPointA);
            var rectCoordinate = hyperRectCoordinate.GetClosestPoint(targetPoint);

            rect[0].Should().Be(rectCoordinate.Latitude);
            rect[1].Should().Be(rectCoordinate.Longitude);
        }
Exemplo n.º 5
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        public HyperRect <T> Clone()
        {
            var rect = new HyperRect <T>();

            rect.MinPoint = MinPoint;
            rect.MaxPoint = MaxPoint;
            return(rect);
        }
Exemplo n.º 6
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 private KDNode(Vector2d location, int key, HyperRect hr, int depth)
 {
     this.location = location;
     this.key      = key;
     this.hr       = hr;
     this.depth    = depth;
     median        = GetValue(location, depth);
 }
Exemplo n.º 7
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        /// <inheritdoc />
        public IEnumerable <int> NearestNeighborIndexes(TNode target, int k)
        {
            var point = this.PointSelector(target);
            var nearestNeighborList = new BoundablePriorityList <int, double>(k, true);
            var rect = HyperRect <double> .Infinite(this.Dimensions, double.MaxValue, double.MinValue);

            this.SearchForNearestNeighbors(this.rootNode, point, rect, 0, nearestNeighborList, double.MaxValue);
            return(nearestNeighborList);
        }
Exemplo n.º 8
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        public HyperRect <T> Clone()
        {
            var rect = new HyperRect <T>
            {
                MinPoint = MinPoint,
                MaxPoint = MaxPoint
            };

            return(rect);
        }
Exemplo n.º 9
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        private int area(HyperRect <int> rect)
        {
            var returnInt = 1;

            for (int i = 0; i < 3; i++)
            {
                returnInt = returnInt * (rect.MaxPoint[i] - rect.MinPoint[i]);
            }
            return(returnInt < 0 ? -returnInt : returnInt);
        }
Exemplo n.º 10
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        public static HyperRect <T> Infinite(int dimensions, ITypeMath <T> math)
        {
            var rect = new HyperRect <T>();

            rect.MinPoint = new T[dimensions];
            rect.MaxPoint = new T[dimensions];

            for (var dimension = 0; dimension < dimensions; dimension++)
            {
                rect.MinPoint[dimension] = math.NegativeInfinity;
                rect.MaxPoint[dimension] = math.PositiveInfinity;
            }

            return(rect);
        }
Exemplo n.º 11
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        /// <inheritdoc />
        public IEnumerable <int> RadialSearchIndexes(TNode center, double radius)
        {
            var nearestNeighbors = new BoundablePriorityList <int, double>();
            var centerPoint      = this.PointSelector(center);

            this.SearchForNearestNeighbors(
                this.rootNode,
                centerPoint,
                HyperRect <double> .Infinite(this.Dimensions, double.MaxValue, double.MinValue),
                0,
                nearestNeighbors,
                radius);

            return(nearestNeighbors);
        }
Exemplo n.º 12
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                static HyperRect()
                {
                    var accessor   = default(TArrayAccessor);
                    var arithmetic = default(TArithmetic);
                    var dim        = Dimension;

                    var rect = new HyperRect();

                    for (int i = 0; i < dim; i++)
                    {
                        accessor.At(ref rect.MinPoint, i) = arithmetic.NegativeInfinity;
                        accessor.At(ref rect.MaxPoint, i) = arithmetic.PositiveInfinity;
                    }

                    Infinite = rect;
                }
Exemplo n.º 13
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            public Tuple <HyperRect, HyperRect> Split(double x, int dim)
            {
                var lRect = new HyperRect(MinPoint, MaxPoint);
                var rRect = new HyperRect(MinPoint, MaxPoint);

                if (dim % 2 == 0)
                {
                    lRect.MaxPoint.X = x;
                    rRect.MinPoint.X = x;
                }
                else
                {
                    lRect.MaxPoint.Y = x;
                    rRect.MinPoint.Y = x;
                }

                return(new Tuple <HyperRect, HyperRect>(lRect, rRect));
            }
Exemplo n.º 14
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 public static KDNode Process(IEnumerable <Tuple <Vector2d, int> > pointList)
 {
     return(Process(pointList.ToArray(), HyperRect.GetInfinite(), 0));
 }
Exemplo n.º 15
0
        /// <summary>
        /// A top-down recursive method to find the nearest neighbors of a given point.
        /// </summary>
        /// <param name="node">The index of the node for the current recursion branch.</param>
        /// <param name="target">The point whose neighbors we are trying to find.</param>
        /// <param name="rect">The <see cref="HyperRect{T}"/> containing the possible nearest neighbors.</param>
        /// <param name="dimension">The current splitting dimension for this recursion branch.</param>
        /// <param name="nearestNeighbors">The <see cref="BoundedPriorityList{TElement,TPriority}"/> containing the nearest neighbors already discovered.</param>
        /// <param name="maxSearchRadius">The radius of the current largest distance to search from the <paramref name="target"/></param>
        private void SearchForNearestNeighbors(
            KDNode node,
            double[] target,
            HyperRect <double> rect,
            int dimension,
            BoundablePriorityList <int, double> nearestNeighbors,
            double maxSearchRadius)
        {
            if (node == null)
            {
                return;
            }

            // Work out the current dimension
            var dim = dimension % this.Dimensions;

            // Get the coordinate of the current node.
            var coordinate = this.PointSelector(this.InternalList[node.ElementIndex]);

            // Split our hyper-rectangle into 2 sub rectangles along the current
            // node's point on the current dimension
            var leftRect = rect.Clone();

            leftRect.MaxPoint[dim] = coordinate[dim];

            var rightRect = rect.Clone();

            rightRect.MinPoint[dim] = coordinate[dim];

            // Determine which side the target resides in
            var comparison = target[dim] <= coordinate[dim];

            var nearerRect  = comparison ? leftRect : rightRect;
            var furtherRect = comparison ? rightRect : leftRect;

            var nearerNode  = comparison ? node.Left : node.Right;
            var furtherNode = comparison ? node.Right : node.Left;

            // Move down into the nearer branch
            this.SearchForNearestNeighbors(
                nearerNode,
                target,
                nearerRect,
                dimension + 1,
                nearestNeighbors,
                maxSearchRadius);

            // Walk down into the further branch but only if our capacity hasn't been reached
            // OR if there's a region in the further rectangle that's closer to the target than our
            // current furtherest nearest neighbor
            var closestPointInFurtherRect = furtherRect.GetClosestPoint(target);
            var distanceToTarget          = this.Metric(closestPointInFurtherRect, target);

            if (distanceToTarget.CompareTo(maxSearchRadius) <= 0)
            {
                if (nearestNeighbors.IsFull)
                {
                    if (distanceToTarget.CompareTo(nearestNeighbors.MaxPriority) < 0)
                    {
                        this.SearchForNearestNeighbors(
                            furtherNode,
                            target,
                            furtherRect,
                            dimension + 1,
                            nearestNeighbors,
                            maxSearchRadius);
                    }
                }
                else
                {
                    this.SearchForNearestNeighbors(
                        furtherNode,
                        target,
                        furtherRect,
                        dimension + 1,
                        nearestNeighbors,
                        maxSearchRadius);
                }
            }

            // Try to add the current node to our nearest neighbors list
            distanceToTarget = this.Metric(coordinate, target);
            if (distanceToTarget.CompareTo(maxSearchRadius) <= 0)
            {
                nearestNeighbors.Add(node.ElementIndex, distanceToTarget);
            }
        }