void Start() { ShipHydrostaticData = new HydrostaticsData(); OriginalGameObject = gameObject; InputData = new InputData() { InitialDisplacement = AnonymousHullData.InitialLoad, Conditions = new List <LoadingCondition>() { new LoadingCondition() { LoadAdded = 249.1f } } }; CaculateHydrostatics(); }
public HydrostaticsCalculator(GameObject gameObject) { OriginalGameObject = gameObject; ShipHydrostaticData = new HydrostaticsData(); }
public HydrostaticsCalculator(InputData inputData, GameObject gameObject) { InputData = inputData; OriginalGameObject = gameObject; ShipHydrostaticData = new HydrostaticsData(); }
public HydrostaticsCalculator() { ShipHydrostaticData = new HydrostaticsData(); }