Exemplo n.º 1
0
 private void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
 {
     if (target is Obj_AI_Hero && Config.Item("HydraTitanic").GetValue <bool>() && HydraTitanic.IsReady() && target.IsValid <Obj_AI_Hero>())
     {
         HydraTitanic.Cast();
     }
 }
Exemplo n.º 2
0
 private void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
 {
     if (Config.Item("HydraTitanic").GetValue <bool>() && Program.Combo && HydraTitanic.IsReady() && target.IsValid <AIHeroClient>())
     {
         HydraTitanic.Cast();
         SebbyLib.Orbwalking.ResetAutoAttackTimer();
     }
 }
Exemplo n.º 3
0
 void Orbwalker_OnPostAttack(AttackableUnit target, EventArgs args)
 {
     if (getCheckBoxItem("HydraTitanic") && Program.Combo && HydraTitanic.IsReady() && target.IsValid <AIHeroClient>())
     {
         HydraTitanic.Cast();
         Orbwalker.ResetAutoAttack();
     }
 }
Exemplo n.º 4
0
 private void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
 {
     if (Config.Item("HydraTitanic").GetValue <bool>() && Program.Combo && HydraTitanic.IsReady() && target.IsValid <AIHeroClient>())
     {
         HydraTitanic.Cast();
         LeagueSharp.Common.Orbwalking.LastAATick = 0;
     }
 }
Exemplo n.º 5
0
 private void Orbwalker_OnAction(object sender, OrbwalkingActionArgs args)
 {
     if (args.Type == OrbwalkingType.AfterAttack)
     {
         if (Config["activator"]["offensives"]["hydratitanic"].GetValue <MenuBool>("HydraTitanic").Value&& Program.Combo && HydraTitanic.IsReady && args.Target.Type == GameObjectType.AIHeroClient)
         {
             HydraTitanic.Cast();
         }
     }
 }
Exemplo n.º 6
0
 protected override void Volatile_OnPostAttack(AttackableUnit target, EventArgs args)
 {
     if (!OffensivesMenu["th"].Cast <CheckBox>().CurrentValue ||
         Orbwalker.ActiveModesFlags != Orbwalker.ActiveModes.Combo || !HydraTitanic.IsReady() || !target.IsValid ||
         !(target is AIHeroClient))
     {
         return;
     }
     HydraTitanic.Cast();
     Orbwalker.ResetAutoAttack();
 }