// Use this for initialization void Start() { lib = GetComponent <Hv_pedSynths_AudioLib>(); del1T = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Del1t); del2F = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Del2f); del2T = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Del2t); del1F = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Del1f); delay1Wet = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Delay1wet); delay2Wet = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Delay2wet); endd1 = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Endd1); qq2 = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Qq2); rootnote = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Rootnote); speed = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Speed); startt1 = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Startt1); synth1A = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1a); synth1D = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1d); synth1End = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1end); synth1Q = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1q); synth1R = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1r); synth1S = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1s); synth1Start = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1start); synth1Vol = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth1vol); synth2A = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth2a); synth2D = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth2d); synth2Octave = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth2octave); synth2R = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth2r); synth2S = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth2s); synth2Volume = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synth2volume); synthOctave1 = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Synthoctave1); timme1 = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Timme1); volume = lib.GetFloatParameter(Hv_pedSynths_AudioLib.Parameter.Volume); }
void Start() { music = GameObject.FindGameObjectWithTag("music"); lib = music.GetComponent <Hv_pedSynths_AudioLib>(); parms = music.GetComponent <changeSynthParams>(); anim = GetComponent <guyAnim>(); createKnown(); reaction = transform.Find("Cloud").transform.Find("Reaction").GetComponentInChildren <PickReactionImage>(); }
private void OnEnable() { _dsp = target as Hv_pedSynths_AudioLib; }