private void OnAudioFilterRead(float[] buffer, int numChannels) { Assert.AreEqual(numChannels, _context.GetNumOutputChannels()); // invalid channel configuration _context.Process(buffer, buffer.Length / numChannels); // process dsp }
private void OnAudioFilterRead(float[] buffer, int numChannels) { Assert.AreEqual(numChannels, _context.GetNumOutputChannels()); // invalid channel configuration _context.Process(buffer, buffer.Length / numChannels); // process dsp }