public void HideAllUI()
 {
     HunterRewardUIManager.GetInstance().HideHRUI();
     HunterQIManager.GetInstance().HideHQIUI();
     QuestCheckManager.GetInstance().HideQCUI();
     MainUIManager.GetInstance().HideMainCanvas();
     QMakeUIManager.GetInstance().HideQMUI();
 }
 public void OnlyShowHRUI()
 {
     QMakeUIManager.GetInstance().HideQMUI();
     HunterRewardUIManager.GetInstance().ShowHRUI();
     HunterQIManager.GetInstance().HideHQIUI();
     MainUIManager.GetInstance().ShowOrigin();   //그 인벤토리 패널 같은 거도 가려주기.
     QuestCheckManager.GetInstance().HideQCUI();
 }
 public void OnlyShowHIQUI()
 {
     QMakeUIManager.GetInstance().HideQMUI();
     HunterRewardUIManager.GetInstance().HideHRUI();
     HunterQIManager.GetInstance().ShowHunterInquireQuestUI();
     MainUIManager.GetInstance().ShowOnlyTimePanel();   //그 인벤토리 패널 같은 거도 가려주기.
     QuestCheckManager.GetInstance().HideQCUI();
 }
    public void OnlyShowMainUIOrigin()
    {
        QMakeUIManager.GetInstance().HideQMUI();
        HunterRewardUIManager.GetInstance().HideHRUI();
        HunterQIManager.GetInstance().HideHQIUI();
        QuestCheckManager.GetInstance().HideQCUI();

        MainUIManager.GetInstance().ShowOrigin();   //대화창만 가리는 거 보여줌,.
    }
Exemplo n.º 5
0
 void Awake()
 {
     instance = this;
     rentableWeaponShowTxt.text = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "rentableweapon");
     equipSlotShowTxt.text      = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "equipslot");
     hunterCapShowTxt.text      = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "huntercap");
     questCapShowTxt.text       = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "questCap");
     questListShowTxt.text      = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "questlist");
     choiceBtnShowTxt.text      = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "choicebtn");
     cancelBtnShowTxt.text      = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "cancelbtn");
 }
    public void OnlyShowMainUITalk()
    {
        QMakeUIManager.GetInstance().HideQMUI();
        HunterRewardUIManager.GetInstance().HideHRUI();
        HunterQIManager.GetInstance().HideHQIUI();
        QuestCheckManager.GetInstance().HideQCUI();

        MainUIManager.GetInstance().ShowOrigin();
        MainUIManager.GetInstance().ShowCharaTextPanel();
        MainUIManager.GetInstance().ShowPlayerTextPanel();
    }
Exemplo n.º 7
0
 public void SelectRentalWeapon(int newSelected)
 {
     if (alreadySelected(newSelected))//이미 있는 무기를 선택(무기 취소.)
     {
         HunterQIManager.GetInstance().AdjustHunterCap(-1 * weaponDic[newSelected].weapon.PlusCapability);
         CancelSelected(newSelected);
         return;
     }
     if (selected.Count >= equipCap)
     {
         return; //장착 가능한 무기가 꽉찼어.
     }
     //새롭게 무기를 선택함.
     HunterQIManager.GetInstance().AdjustHunterCap(weaponDic[newSelected].weapon.PlusCapability);
     NewSelectBtn(newSelected);
 }
Exemplo n.º 8
0
        public void SelectIQBtn(int originNumber, GameObject qlContent, System.Action spreadAction)
        {
            if (selected != null && originNumber == selected)   //같은번호가 선택됐다면.
            {
                DestroyImmediate
                // Destroy
                    (qlContent.transform.GetChild((int)selected + 1).gameObject);
                selected = null;
                HunterQIManager.GetInstance().AdjustQuestCap(0);
                return;
            }

            if (selected != null)
            //이미 선택된게 있었으면 뿌시기.
            {
                DestroyImmediate
                //Destroy
                    (qlContent.transform.GetChild((int)selected + 1).gameObject);
            }

            selected = originNumber;
            spreadAction();
            HunterQIManager.GetInstance().AdjustQuestCap(qDic[originNumber].GetWeight());
        }