void CheckForBeginGame() { if (Time.timeSinceLevelLoad - initializationTime > TimeForDisguise) { hMan.SetDisguised(true); GameState = GameState.InProgress; } }
void CheckForBeginGame() { if (Time.timeSinceLevelLoad - initializationTime > TimeForDisguise) { hMan.SetDisguised(true); GameState = GameState.InProgress; } }