public void PlaySound(AudioClip audioClip, bool loop, HubWorldSFX newParent)
 {
     parent           = newParent;
     audioSource.clip = audioClip;
     audioSource.loop = loop;
     audioSource.Play();
     startedPlaying = true;
 }
 private void Awake()
 {
     hubWorldSFX = FindObjectOfType <HubWorldSFX>();
 }