public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner) { eventTimeRegulation_.Add(timeRegulation); eventTimeFluctProcesses_.Add(timeFluctProcess); updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_); eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_); hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_); eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_); statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_); updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_); sceneEvent_.func_add(AllUpdateEventExecuteEvent); updateGameObjectEventManagerExecute_ = UpdateGameObjectEventManagerExecute.None; eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None; hpGaugePartsEventManagerExecute_ = HpGaugePartsEventManagerExecute.None; eventTextEventManagerExecute_ = EventTextEventManagerExecute.None; statusInfoPartsEventManagerExecute_ = StatusInfoPartsEventManagerExecute.None; updateImageEventManagerExecute_ = UpdateImageEventManagerExecute.None; }
public void HpGaugesPartsExecuteSet(HpGaugePartsEventManagerExecute setExecute = HpGaugePartsEventManagerExecute.None) { List <HpGaugeParts> addHpGaugesParts = new List <HpGaugeParts>(); List <IMonsterData> addReferMonsterDatas = new List <IMonsterData>(); List <float> addEndFillAmounts = new List <float>(); for (int i = 0; i < hpGaugesParts_.Count; ++i) { addHpGaugesParts.Add(hpGaugesParts_[i]); addReferMonsterDatas.Add(referMonsterDatas_[i]); addEndFillAmounts.Add(endFillAmounts_[i]); } executeHpGaugesParts_.Add(addHpGaugesParts); executeReferMonsterDatas_.Add(addReferMonsterDatas); executeEndFillAmounts_.Add(addEndFillAmounts); hpGaugePartsEventManagerExecutes_.Add(setExecute); hpGaugesParts_.Clear(); referMonsterDatas_.Clear(); endFillAmounts_.Clear(); }
public void HpGaugePartsUpdateExecuteSet(HpGaugePartsEventManagerExecute setExecute) { hpGaugePartsEventManagerExecute_ = setExecute; }
public HpGaugePartsEventManagerExecuteState(HpGaugePartsEventManagerExecute setState) { state_ = setState; }