protected void Awake()
    {
        hpUp     = GameObject.Find("Player").GetComponent <CharacterState>();
        hpGageUP = GameObject.Find("Player").GetComponent <HpGageShare>();

        nowCoolDown = skillCoolDown;// 생성되기전이라 전달이안됨
    }
 public void Awake()
 {
     _state         = GetComponent <CharacterState>();
     _animator      = GetComponent <Animator>();
     _hpGager       = GetComponent <HpGageShare>();
     dtCoroutinCall = GetComponent <DamageText>();
     chatCon        = gameObject.GetComponent <ChatBoxController>();
     deathInteract  = true;
     polyPlay       = gameObject.GetComponent <PlayerAudioSource>();
 }
Exemplo n.º 3
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    void Awake()
    {
//
        hpIncresase    = GetComponent <CharacterState>();
        mpIncrease     = GetComponent <PlayerSkill>();
        maxHpIncrease  = GetComponent <HpGageShare>();
        exp            = 0;
        maxExp         = 15;
        levelText.text = level.ToString();
        chatBoxCall    = gameObject.GetComponent <ChatBoxController>();
    }
 protected override void Awake()
 {
     base.Awake();
     hpUp     = GameObject.Find("Player").GetComponent <CharacterState>();
     hpGageUP = GameObject.Find("Player").GetComponent <HpGageShare>();
 }