public void Initialize() { spaceship = GetComponent <Spaceship> (); //enemy = GetComponent<Enemy> (); // doorref = GameObject.Find ("Title1").GetComponent<SaveDoor>().DOOR.GetComponent<DOOR>(); doorref = GameObject.Find("Manager1").GetComponent <SaveDoor>().DOOR.GetComponent <DOOR>(); answer = GameObject.Find("Manager1").GetComponent <SaveDoor> ().answer; clearTitle = GameObject.Find("Title").GetComponent <Title> (); hp = GameObject.Find("HpBarCtrl").GetComponent <HpBarCtrl> (); }
public void Initialize(PlayerModel _player, HpBarCtrl _hpBarCtrl, char_count _characterCount, DOOR _DOOR, IAlphabetQueueHandler _alphabetQueueHandler) { if (_player == null || _hpBarCtrl == null || _characterCount == null) { throw new ArgumentNullException("null at EnemyCollision"); } firstPlayer = _player; HitPoint = _hpBarCtrl; CharacterCount = _characterCount; DoorRefference = _DOOR; alphabetQueueHandler = _alphabetQueueHandler; }
// Use this for initialization void Start() { GameObject player = GameObject.Find("Player"); PlayerModel firstPlayer = player.GetComponent <PlayerModel> (); //FirstPlayer firstPlayer = player.GetComponent<FirstPlayerChild> () as FirstPlayer; HpBarCtrl hpBarCtrl = GameObject.Find("HpBarCtrl").GetComponent <HpBarCtrl> (); char_count characterCount = GameObject.Find("char_count").GetComponent <char_count> ();; DOOR DoorRefference = GameObject.Find("Manager1").GetComponent <SaveDoor>().DOOR.GetComponent <DOOR>(); IAlphabetQueueHandler alphabetQueueHandler = new AlphabetQueueHandler(); Animator playerAnimator = player.GetComponent <Animator> (); playerAnimator.GetBehaviour <InEnemyCollision> ().Initialize(firstPlayer, hpBarCtrl, characterCount, DoorRefference, alphabetQueueHandler); }
void Start() { canvasGroup = GetComponentInParent <CanvasGroup>(); //returnButton = transform.parent.Find("Exit").gameObject; //hpbar用 Slider slider = GameObject.Find("Slider").GetComponent <Slider>(); hbc = slider.gameObject.GetComponent <HpBarCtrl>(); //item使用用 GameObject test = GameObject.Find("ItemMenuSet"); ilist = test.gameObject.GetComponent <ItemList>(); }
// Use this for initialization void Start() { // e_tmp = GameObject.Find("teki1(Clone)").transform.position; Vector3 e_tmp = transform.position; player_tmp = GameObject.Find("Player").transform.position; mytransform = this.transform; GameObject sc = GameObject.Find("SceneController"); scontroller = sc.gameObject.GetComponent <SceneController>(); Slider slider = GameObject.Find("Slider").GetComponent <Slider>(); hbc = slider.gameObject.GetComponent <HpBarCtrl>(); }