public void OffsetHp(int value) { _hpBar.DamageChange(value); var pos = Player.Me.transform.position + new Vector3(0, 2); var str = value.ToString(); if (value > 0) { str = "+" + str; } ShowMessage(pos, str + "潮湿度"); }
public void OffsetHp(int value) { _hpBar.DamageChange(value); var pos = Player.Me.transform.position + new Vector3(0, 2); var str = value.ToString(); if (value > 0) { str = "+" + str; } ShowMessage(pos, str + "潮湿度"); }