private bool IsSoloTeam(GameMode gm, HowPlayer howPlay) { if (gm == GameMode.Team && howPlay == HowPlayer.P1) { return(true); } return(false); }
public bool InitCPUCols(GameMode gameMode, HowPlayer howPlayer) { Debug.Log("GameMode: " + gameMode.ToString()); Debug.Log("HowPlayer:" + howPlayer.ToString()); currIdx = 0; switch (gameMode) { case GameMode.Personal: if (howPlayer == HowPlayer.P1) { UpdateDataByInfoType(4); } else if (howPlayer == HowPlayer.P2) { UpdateDataByInfoType(3); } if (titleObj != null) { titleObj.SetActive(true); } // SetCursorByCurrIdx(); return(true); case GameMode.Team: UpdateDataByInfoType(); UpdateCpuModeCols(); if (titleObj != null) { titleObj.SetActive(false); } return(false); } return(true); }