Exemplo n.º 1
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public void Awake()
        {
            ItemHierarchy = UnityUtil.FindComponentOrFail(ItemHierarchy, Domain);
            Hovercursor   = UnityUtil.FindComponentOrFail(Hovercursor, Domain);

            DefaultItemVisualSettings = UnityUtil.CreateComponent <HovercastItemVisualSettings,
                                                                   HovercastItemVisualSettingsStandard>(DefaultItemVisualSettings, gameObject, Domain);
            DefaultItemVisualSettings.IsDefaultSettingsComponent = true;

            InteractionSettings = UnityUtil.FindComponentOrCreate <HovercastInteractionSettings,
                                                                   HovercastInteractionSettings>(InteractionSettings, gameObject, Domain);

            Input = UnityUtil.FindComponentOrFail(Input, Domain);

            vState = new HovercastState(ItemHierarchy.GetRoot(), Hovercursor,
                                        InteractionSettings.GetSettings(), Input, gameObject.transform);
        }
Exemplo n.º 2
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        internal void Build(HovercastState pState, IItemVisualSettingsProvider pItemVisualSettingsProv)
        {
            vState    = pState;
            vLeftRot  = Quaternion.AngleAxis(180, Vector3.up);
            vRightRot = Quaternion.identity;

            var palmObj = new GameObject("Palm");

            palmObj.transform.SetParent(gameObject.transform, false);
            vUiPalm = palmObj.AddComponent <UiPalm>();
            vUiPalm.Build(vState.FullMenu, pItemVisualSettingsProv);

            var arcObj = new GameObject("Arc");

            arcObj.transform.SetParent(gameObject.transform, false);
            vUiArc = arcObj.AddComponent <UiArc>();
            vUiArc.Build(vState.FullMenu, pItemVisualSettingsProv);

            vState.OnSideChange += HandleSideChange;
        }