public void Init() { state = STATE.INIT; hotUI.HOT_InitUI(); // 服务器上files url serverUrl = AppConst.WebUrl; // 加载配置 hotConfig = HotConfig.Load(CONFIG_PATH); if (!OpenHotUpdate) { // 没有开启热更新 if (CheckUnpackStreaming()) { EnterGame(); } else { UnpackStreaming(); } } else { // 检查是否需要解压 streaming upk 资源 if (CheckUnpackStreaming()) { // 进行首包检查 CheckFirst(); } } }
/// <summary> /// Update TCP cache settings that includes updated list of TCP members /// </summary> /// <param name="cacheId"></param> /// <exception cref="ArgumentNullException">cacheId is a null reference (Nothing in Visual Basic).</exception> public void ApplyHotConfiguration(string cacheId, HotConfig hotConfig) { ManagementCommand command = GetManagementCommand(ManagementUtil.MethodName.HotApplyConfiguration); command.Parameters.AddParameter(cacheId); command.Parameters.AddParameter(hotConfig); ExecuteCommandOnCacehServer(command); }
public static HotConfig Create(string path) { HotConfig hotConfig = new HotConfig(); hotConfig.first_upk_download = HOT_STATE.FAIL; hotConfig.first_upk_unpack = HOT_STATE.FAIL; hotConfig.streaming_upk_unpack = HOT_STATE.FAIL; hotConfig.configPath = path; return(hotConfig); }
/// <summary> /// This function is called by ConfigurationModified callback /// </summary> /// <param name="hotConfig"></param> private void OnConfigModified(HotConfig hotConfig) { lock (ConnectionManager.CallbackQueue) { if (_client != null) { ConnectionManager.CallbackQueue.Enqueue(new ConfigModifiedEvent(hotConfig, _cacheId, _client.ClientID)); Monitor.Pulse(ConnectionManager.CallbackQueue); } } }
public override void ApplyHotConfiguration(string cacheId, HotConfig hotConfig) { if (cacheInfo != null) { InstrumentCache cache = cacheInfo.Cache; if (cache != null) { cache.ApplyHotConfiguration(hotConfig); } } }
public static void BuildeDeveloper() { var filesPath = Path.Combine(Application.streamingAssetsPath, "files.txt"); var fileData = File.ReadAllText(filesPath); var vFiles = ReadFileInfo(fileData); var versionPath = GetVersionBundlePath(); var outPathFix = Util.DataPath; if (Directory.Exists(outPathFix)) { Directory.Delete(outPathFix, true); } //copy for (int i = 0; i < vFiles.Length; i++) { var vfData = vFiles[i]; var targetPath = Path.Combine(Application.streamingAssetsPath, vfData.Path).Replace("\\", "/"); var outPath = Path.Combine(outPathFix, vfData.Path).Replace("\\", "/"); var path = Path.GetDirectoryName(outPath); if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } File.Copy(targetPath, outPath); } var outFilesPath = Path.Combine(outPathFix, "file.txt").Replace("\\", "/"); File.Copy(filesPath, outFilesPath); // 生成hotCofig var hotConfigPath = Path.Combine(Util.DataPath, "hot_config.json"); HotConfig hot = HotConfig.Create(hotConfigPath); hot.SaveDevelop(); Debug.Log("构建开发人员使用资源完成 "); }
internal ConfigModifiedEvent(HotConfig config, string cacheId, string clientid) { _config = config; _cacheId = cacheId; _clientid = clientid; }