Exemplo n.º 1
0
        /// <summary>
        /// Purges the client.
        /// </summary>
        private void PurgeClient()
        {
            if (CurrentServerInfo != null)
            {
                CurrentServerInfo = null;
            }

            Client?.Dispose();
            HostnameUpdated?.Invoke(this, new HostnameEventArgs()
            {
                NewHostname = "", Timestamp = DateTime.Now
            });
            CurrentPlayerCountUpdated?.Invoke(this, new PlayerCountEventArgs()
            {
                PlayerCount = 0
            });
        }
Exemplo n.º 2
0
 /// <summary>
 /// Handles the <see cref="E:ServerConnectionSucceeded" /> event.
 /// </summary>
 /// <param name="sender">The sender.</param>
 /// <param name="args">The <see cref="ServerConnectionEventArgs" /> instance containing the event data.</param>
 public void OnServerConnectionSucceeded(object sender, ServerConnectionEventArgs args)
 {
     try
     {
         args.ConnectionInfo = CurrentServerInfo;
         ServerConnectionSucceeded?.Invoke(this, args);
         HostnameUpdated?.Invoke(this,
                                 new HostnameEventArgs()
         {
             NewHostname = CurrentServerInfo.Hostname, Timestamp = DateTime.Now
         });
         RequestAuth(CurrentServerInfo.Password);
     }
     catch
     {
         // ignored
     }
 }