Exemplo n.º 1
0
 /// <summary>
 /// Starts the game by sending all players the ChangeScene message and spawning players when all clients are ready.
 /// </summary>
 public void StartGame()
 {
     _messageSender.SendStartGameMessage();
     _sceneManager.LoadNextLevel();
     _cycleController.RaiseOnGameStarted();
 }
Exemplo n.º 2
0
 public void Trigger()
 {
     _sceneManager.LoadNextLevel();
 }