/// <summary> /// Returns true if EventBody instances are equal /// </summary> /// <param name="other">Instance of EventBody to be compared</param> /// <returns>Boolean</returns> public bool Equals(EventBody other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Body == other.Body || Body != null && Body.Equals(other.Body) ) && ( HortonFlags == other.HortonFlags || HortonFlags != null && HortonFlags.Equals(other.HortonFlags) ) && ( Attributes == other.Attributes || Attributes != null && Attributes.Equals(other.Attributes) )); }
/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; // Suitable nullity checks etc, of course :) if (Body != null) { hashCode = hashCode * 59 + Body.GetHashCode(); } if (HortonFlags != null) { hashCode = hashCode * 59 + HortonFlags.GetHashCode(); } if (Attributes != null) { hashCode = hashCode * 59 + Attributes.GetHashCode(); } return(hashCode); } }