/// <summary> /// Full process of getting hit. /// </summary> /// <param name="hitDamage"></param> /// <param name="knockBack"></param> /// <param name="hit"></param> /// <returns></returns> public IEnumerator receiveHit(float hitDamage, float knockBack, Hitter hit) { hitEffect(); rbd.gravityScale = gravityAmount; if (attackEffect) { Destroy(attackEffect); } state = Utilities.state.Hit; if (!(hit is Item)) { if (hitlag != null) { StopCoroutine(hitlag); } yield return(hitlag = StartCoroutine(hitLag(hitDamage, true))); } if (hitstun != null) { StopCoroutine(hitstun); } hit.knockBackEntity(this, knockBack); hitstun = StartCoroutine(hitStun(knockBack)); yield return(0); }
public void Handle(PlayerYearAdded theEvent) { //add this to Solr var hitter = new Hitter() { Average = theEvent.Average, Doubles = theEvent.Doubles, FirstName = theEvent.FirstName, Hits = theEvent.Hits, HomeRuns = theEvent.HomeRuns, Id = String.Format("{0}_{1}", theEvent.Id.ToString(), theEvent.Year.ToString()), LahmanId = theEvent.Id, LastName = theEvent.LastName, PlayerId = theEvent.PlayerId, RunsBattedIn = theEvent.RunsBattedIn, Salary = theEvent.Salary, StrikeOuts = theEvent.StrikeOuts, TeamName = theEvent.Team, Triples = theEvent.Triples, Year = theEvent.Year }; var search = SearchFactory.GetSearchService(); search.AddHitter(hitter); }
public override void Init(Enemy enemy) { Mover m = enemy as Mover; if (m != null) { speed = m.AngularSpeed; } if (Collider) { Hitter h = enemy as Hitter; if (h != null) { h.OnHit += () => { hit = true; } } ; } else { Trigger trg = enemy as Trigger; if (trg != null) { trg.OnTrigger += () => { trg.Sound.PlayOneShot("Hit"); hit = true; trg.Animator.SetTrigger("Hit"); trg.Entered = false; } } ; } rb = enemy.Rb; }
public override void Init(Enemy enemy) { if (Collider) { Hitter h = enemy as Hitter; if (h != null) { h.OnHit += () => { Other = h.Hitted; } } ; } else { Trigger t = enemy as Trigger; if (t != null) { t.OnTrigger += () => { Other = t.Triggered; t.Animator.SetTrigger("Hit"); t.Entered = false; } } ; } Enemy = enemy; s = Enemy.Sound; tr = Enemy.Tr; }
public override void Init(Enemy enemy) { if (enemy is Patroller) { p = enemy as Patroller; points = p.Positions; p.Index = 0; data = p.MoveData; p.Hit = false; } if (Collider) { Hitter h = enemy as Hitter; if (h != null) { h.OnHit += () => { Hit(); } } ; } else { Trigger trg = enemy as Trigger; if (trg != null) { trg.OnTrigger += () => { Hit(); trg.Animator.SetTrigger("Hit"); trg.Entered = false; } } ; } rb = enemy.Rb; tr = enemy.Tr; }
void onHit(Hitter hitter) { if (mainMovementState != null && mainMovementState is NPCState) { NPCState npcState = (NPCState)mainMovementState; npcState.OnHit(hitter); } }
public override void Init(Enemy enemy) { tr = enemy.transform; s = enemy.Sound; if (enemy is Hitter) { h = enemy as Hitter; } }
private void OnCollisionExit(Collision collision) { Hitter hitter = collision.transform.gameObject.GetComponent <Hitter>(); if (hitter != null) { OnHitterExit?.Invoke(hitter); } }
void OnParticleCollision(GameObject other) { Hitter hitter = other.GetComponent <Hitter>(); if (hitter != null) { OnHitterEnter?.Invoke(hitter); } }
public void TakeHit(Hitter hitter) { m_EnemyTarget = hitter.gameObject; Knockback(hitter.HitDirection, hitter.HitPower); m_DazeTimer = m_HitDazeTime; m_TimeSinceLastTargetView = m_LostTargetTime; CharacterAnimator.SetTrigger("Flick"); CharacterAnimator.SetBool("TargetSpotted", IsEnemyTargetSpotted()); }
public IHttpActionResult GetHitter(int id) { Hitter hitter = db.Hitters.Find(id); if (hitter == null) { return(NotFound()); } return(Ok(Mapper.Map <HitterModel>(hitter))); }
internal void OnHit(Hitter hitter) { Hit.Invoke(); var dmg = hitter.GetComponent <Damage>(); var health = GetComponent <Health>(); if (dmg != null && health != null) { health.Damage(dmg.damage); } }
void OnCollisionEnter(Collision collision) { Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius); foreach (var collider in colliders) { if (Shooter.IsTargetWithRigidBody(collider)) { collider.gameObject.rigidbody.AddExplosionForce(explostionForce, transform.position, explosionRadius, upwardsForce, ForceMode.Impulse); var damageRatio = Mathf.Max(0, explosionRadius - Vector3.Distance(transform.position, collider.gameObject.transform.position)) / explosionRadius; Hitter.HitGameObject(collider.gameObject, (int)(maxDamage * damageRatio)); } } GameObject.Destroy(gameObject); }
void onHitterEnter(Hitter hitter) { if (hitter.HitterType == HitterType.PROJECTILE) { if (!IsGrounded) { Vector3 velocity = this.Velocity; velocity.y = 5.5f; SetVelocity(velocity); } onHit(hitter); } }
public IHttpActionResult DeleteHitter(int id) { Hitter hitter = db.Hitters.Find(id); if (hitter == null) { return(NotFound()); } db.Hitters.Remove(hitter); db.SaveChanges(); return(Ok(Mapper.Map <HitterModel>(hitter))); }
public void TakeHit(Hitter hitter) { if (m_InvincibleTimer > 0f && !hitter.IgnoreInvincible) { return; } m_InvincibleTimer = Player.InvincibleTime; Knockback(hitter.HitDirection, hitter.HitPower); if (!IsInvoking("FlashSprite")) { InvokeRepeating("FlashSprite", 0f, m_FlashRepeatTime); } }
public IHttpActionResult PostHitter(HitterModel hitter) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var dbHitter = new Hitter(hitter); db.Hitters.Add(dbHitter); db.SaveChanges(); hitter.HitterId = dbHitter.HitterId; return(CreatedAtRoute("DefaultApi", new { id = hitter.HitterId }, hitter)); }
// PUT api/hitters/5 public void Put(int id, [FromBody] Hitter hitter) { var hitterInDb = context.Hitters.Where(p => p.Id == id).SingleOrDefault(); hitterInDb.AtBats = hitter.AtBats; hitterInDb.BattingAverage = hitter.BattingAverage; hitterInDb.FirstName = hitter.FirstName; hitterInDb.LastName = hitter.LastName; hitterInDb.Position = hitter.Position; hitterInDb.Runs = hitter.Runs; hitterInDb.RunsBattedIn = hitter.RunsBattedIn; hitterInDb.HomeRuns = hitter.HomeRuns; hitterInDb.Games = hitter.Games; context.SaveChanges(); }
public override void OnHit(Hitter hitter) { Vector3 forward = Parent.transform.forward; Vector3 hitDirection = Parent.transform.position - hitter.transform.position; hitDirection.Normalize(); float d = Vector3.Dot(forward, hitDirection); if (d >= 0) { NPCController.Animator.SetTrigger("HitFront"); } else { NPCController.Animator.SetTrigger("HitBack"); } }
public override void Init(Enemy enemy) { rb = enemy.Rb; GravitySetter gr = enemy as GravitySetter; if (gr!=null) fallMul = gr.FallMultiplier; if (enemy is Trigger) { trg = enemy as Trigger; trg.OnTrigger += () => { Fall(trg.Animator); }; trg.OnPlayerDeath += () => { PosCheck(); }; } Hitter h = enemy as Hitter; if (h!=null) h.OnHit += () => { h.Animator.SetBool("PosReached", false); rb.gravityScale = 0f; }; }
public void Load() { if (load == null) { load = (GameObject)Instantiate(ball, transform.position, transform.rotation); load.SetActive(true); CircleCollider2D collider = load.GetComponent <CircleCollider2D>(); if (collider != null) { collider.enabled = false; } Hitter hitter = load.GetComponent <Hitter>(); if (hitter != null) { hitter.parent = gameObject; } } }
private void OnTriggerExit(Collider other) { Hitter hitter = other.transform.gameObject.GetComponent <Hitter>(); if (hitter != null) { OnHitterExit?.Invoke(hitter); if (hitter is ActivatableHitter) { ActivatableHitter activatableHitter = (ActivatableHitter)hitter; if (registeredHitters.Contains(activatableHitter)) { activatableHitter.OnActivate -= onHitterActivated; int index = registeredHitters.IndexOf(activatableHitter); registeredHitters.RemoveAt(index); } } } }
public void Load() { if (nextBubble == null) { nextBubble = (GameObject)Instantiate(Bubble_shootball, transform.position, transform.rotation); nextBubble.SetActive(true); gotemp = nextBubble; CircleCollider2D collider = nextBubble.GetComponent <CircleCollider2D>(); if (collider != null) { collider.enabled = false; } Hitter hitter = nextBubble.GetComponent <Hitter>(); if (hitter != null) { hitter.parent = gameObject; } } }
public override void Init(Enemy enemy) { if (Collider) { Hitter h = enemy as Hitter; if (h != null) { h.OnHit += () => { other = h.Hitted; } } ; } else { Trigger t = enemy as Trigger; if (t != null) { t.OnTrigger += () => { other = t.Triggered; t.Entered = false; } } ; } s = enemy.Sound; }
private void OnTriggerEnter(Collider other) { Hitter hitter = other.transform.gameObject.GetComponent <Hitter>(); if (hitter != null && hitter.gameObject.activeInHierarchy) { OnHitterEnter?.Invoke(hitter); if (hitter.GetType() == typeof(ActivatableHitter)) { ActivatableHitter activatableHitter = (ActivatableHitter)hitter; if (activatableHitter.IsActive) { onHitterActivated(activatableHitter, activatableHitter.LastParameters); } else if (!registeredHitters.Contains(activatableHitter)) { activatableHitter.OnActivate += onHitterActivated; registeredHitters.Add(activatableHitter); } } } }
internal void DoDeflect(Hitter hitter) { Deflected.Invoke(); }
public void ContactHit(Hitter hitter) { m_EnemyTarget = hitter.GetHitColliderList()[0].gameObject; m_TimeSinceLastTargetView = m_LostTargetTime; CharacterAnimator.SetBool("TargetSpotted", IsEnemyTargetSpotted()); }
public void AttackHit(Hitter hitter) { m_EnemyTarget = hitter.GetHitColliderList()[0].gameObject; }
public virtual void OnHit(Hitter hitter) { }
// POST api/hitters public void Post([FromBody] Hitter hitter) { context.Hitters.Add(hitter); context.SaveChanges(); }