// Start is called before the first frame update void Awake() { rate = 2.0f; size = 0.3f; speed = 4.0f; n = 1; theta = 0; maxBulletAge = 3.0f; damage = 10; bullets = new List <GameObject>(); HitManager man = GameObject.Find("[HitManager]").GetComponent <HitManager>(); man.AddWeapon(this); }