public new void Restart(Room room) { Notes = false; Room = room; Cards = new int[21] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; Hint = Hin.Emp; if (Room.Elementos == 0) { PositionX = -0.5f; PositionZ = -0.2f; } else if (Room.Elementos == 1) { PositionX = 0.5f; PositionZ = -0.2f; } else if (Room.Elementos == 2) { PositionX = -0.5f; PositionZ = 0.7f; } else { PositionX = 0.5f; PositionZ = 0.7f; } Room.Elementos++; }
public void ChangeRoom(Room room) { Room.Elementos--; Room = room; switch (room.name) { case "Kitchen": Hint = Hin.Kit; break; case "Office": Hint = Hin.Off; break; case "GreenHouse": Hint = Hin.Gre; break; case "LivingRoom": Hint = Hin.Liv; break; case "GamesRoom": Hint = Hin.Gam; break; case "DanceRoom": Hint = Hin.Dan; break; case "Lobby": Hint = Hin.Lob; break; case "DinningRoom": Hint = Hin.Din; break; case "Library": Hint = Hin.Lib; break; } if (Room.Elementos == 0) { PositionX = -0.5f; PositionZ = -0.2f; } else if (Room.Elementos == 1) { PositionX = 0.5f; PositionZ = -0.2f; } else if (Room.Elementos == 2) { PositionX = -0.5f; PositionZ = 0.7f; } else { PositionX = 0.5f; PositionZ = 0.7f; } Room.Elementos++; GameLogic.hint = true; }