Exemplo n.º 1
0
    private IEnumerator GameOverDelay()
    {
        Player.instance.dead = true;
        yield return(new WaitForSeconds(0.7f));

        Highscore.AddNewHighscore(GetComponent <WearingPaca>().totalScore);
        UnityEngine.SceneManagement.SceneManager.LoadScene("GameOver");
    }