Exemplo n.º 1
0
 private void ScoresDisplayUpdate()
 {
     if (HighScoresNameBox == null)
     {
         if (GameObject.Find("txt_HighNames") != null)
         {
             GameObject.Find("txt_HighNames").GetComponent <Text>().text = highScoreData.ScoreNames();
         }
     }
     if (HighScoresScoreBox == null)
     {
         if (GameObject.Find("txt_HighScore") != null)
         {
             GameObject.Find("txt_HighScore").GetComponent <Text>().text = highScoreData.ScoreScores();
         }
     }
     if (usesCustomCanvasHighScoreDisplay || createHighScoresDisplayForMe)
     {
         if (HighScoresNameBox != null)
         {
             HighScoresNameBox.GetComponent <Text>().text = highScoreData.ScoreNames();
         }
         if (HighScoresScoreBox != null)
         {
             HighScoresScoreBox.GetComponent <Text>().text = highScoreData.ScoreScores();
         }
     }
 }
Exemplo n.º 2
0
    public void DisplayScoresDisplay()
    {
        // There is a legacy high scores display,
        // that uses the gameobject textboxes attached to this script.
        if (usesCustomCanvasHighScoreDisplay)
        {
            //if there is an object called txt_HighNames, put the high scores into it
            //if not, check the public serialized box, and store the information there
            if (GameObject.Find("txt_HighNames") != null)
            {
                GameObject.Find("txt_HighNames").GetComponent <Text>().text = highScoreData.ScoreNames();
            }
            else if (HighScoresNameBox != null)
            {
                HighScoresNameBox.GetComponent <Text>().text = highScoreData.ScoreNames();
            }

            if (GameObject.Find("txt_HighScore") != null)
            {
                GameObject.Find("txt_HighScore").GetComponent <Text>().text = highScoreData.ScoreScores();
            }
            else if (HighScoresScoreBox != null)
            {
                HighScoresScoreBox.GetComponent <Text>().text = highScoreData.ScoreScores();
            }
        }
    }