void Start() { HighScoreText.SetActive(false); scoreText.text = "0"; Kills.SetActive(false); MyEventManager.Instance.DeactivatePooledObjects.Dispatch(); LeanTween.value(0f, ScoreManager.Instance.GetScore(), .5f).setOnUpdate(OnUpdate).setOnComplete(OnComplete); }
private void Awake() { bestTimeTimeTrialText = GetComponentInChildren <SurvivalModeBestTimeText>(); highScoreText = GetComponentInChildren <HighScoreText>(); leaderboardAnimator = GetComponent <Animator>(); _database = FirebaseDatabase.DefaultInstance; }
public void triggerGameOverMenu(int score, int highScore) { scoreToDisplay = score; highScoreToDisplay = highScore; scoreText = GetComponentInChildren <ScoreText>(); scoreText.setScoreText(scoreToDisplay); highScoreText = GetComponentInChildren <HighScoreText>(); highScoreText.setHighScore(highScoreToDisplay); animatorController = gameObject.GetComponent <Animator>(); animatorController.SetTrigger("trigger-activation"); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); AlignText(WinAllText, Alignment.Center, 75); AlignText(HighScoreText, Alignment.Center, 140); //AlignText(WinAllText, Alignment.Center, 25); //AlignText(HighScoreText, Alignment.Center, 90); WinAllText.Draw(spriteBatch); HighScoreText.Draw(spriteBatch); // TODO: deadline :( //TextBox.Draw(spriteBatch); SaveButton.Draw(spriteBatch); }
private void Start() { fadeTexts = FindObjectsOfType <FadeText>(); highScoreText = FindObjectOfType <HighScoreText>(); spawners = FindObjectsOfType <Spawner>(); currentBird = FindObjectOfType <Bird>(); audioPlayer = FindObjectOfType <AudioPlayer>(); groundSpawner = GameObject.Find("Ground Spawner").GetComponent <MountainSpawner>(); if (!currentBird) { currentBird = Instantiate(birdPrefab); } windPlayer = FindObjectOfType <WindPlayer>(); realScrollSpeedIncreaseRate = -scrollSpeedIncreaseRate / 1000; scrollSpeed = -startingScrollSpeed; }
// Update is called once per frame void Update() { if (isGameOver) { if (Input.GetButtonDown("Fire1") || Input.GetButtonDown("Fire2") || Input.GetButtonDown("Fire3")) { ResetGame(); } return; } waveTimer += Time.deltaTime; pointsTimer += Time.deltaTime; if (waveTimer > waveTime) { waveTimer = waveTimer - waveTime; wave += 1; corruptionChance = Mathf.Min(corruptionChance + 5, 80); corruptBotsByChance(); waveText.SetText("" + wave); corruptionChanceText.SetText("" + corruptionChance + "%"); SpawnEnemies(); } if (pointsTimer > pointsTime) { pointsTimer = pointsTimer - pointsTime; SpawnPointsPickup(); pointsTime = Random.Range(4f, 10f); } scoreText.SetText("" + score); if (score > highScore) { highScore = score; HighScoreText.SetText("" + highScore); } }
private void AnimateHighscore() { HighScoreText.SetActive(true); LeanTween.value(.8f, 1f, .5f).setOnUpdate(OnValueChanged).setLoopPingPong(); }