void Start() { _initial = InputInitial.ONE; MasterController.BRAIN.onEnterMenu(); pc = MasterController.BRAIN.pci(); pc.onGesturePerformed += HandlePconGesturePerformed; _score = MasterController.BRAIN.sm().get_score(); _highScore = MasterController.BRAIN.hsm(); _hsi = MasterController.BRAIN.hsi(); if(_highScore.get_isHighScore()){//if it is a highscore! _hsi.onSuccessSwipe += Handle_hsionSuccessSwipe; _state = State.INPUT; }else{ _state = State.DISPLAY; _highScore.saveScores(); } _highScore.set_isHighScore(false); //Now to the actual gui making! guiInput = new GUIManager(thisMetalGUISkin); guiDisplay = new GUIManager(thisMetalGUISkin); //Input guiInput.OnClick += HandleGuiInputOnClick; guiInput.CreateGUIObject(HIGHSCORE, "HighScore", new Rect((Screen.width/5),(15*(Screen.height/100)),(3*(Screen.width/5)),(10*(Screen.height/100))), GUIType.Label, "box"); guiInput.CreateGUIObject(SCORE, ("SCORE: " + _score), new Rect((Screen.width/5),(27*(Screen.height/100)),(3*(Screen.width/5)),(10*(Screen.height/100))), GUIType.Label, "box"); guiInput.CreateGUIObject(INITIALS, (_hsi.initials()), new Rect((Screen.width/5),(45*(Screen.height/100)),(3*(Screen.width/5)),(10*(Screen.height/100))), GUIType.Label, "box"); //left most guiInput.CreateGUIObject(UP1, " /\\", new Rect((Screen.width/100)*45, (Screen.height/100)*45,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button", false, 0.0f, 0.0f, 0.0f, false); guiInput.CreateGUIObject(DOWN1, " \\/", new Rect((Screen.width/100)*45, (Screen.height/100)*55,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button", false, 0.0f, 0.0f, 0.0f, false); //---end left most //center guiInput.CreateGUIObject(UP2, " /\\", new Rect((Screen.width/100)*50, (Screen.height/100)*45,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button", false, 0.0f, 0.0f, 0.0f, false); guiInput.CreateGUIObject(DOWN2, " \\/", new Rect((Screen.width/100)*50, (Screen.height/100)*55,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button", false, 0.0f, 0.0f, 0.0f, false); //---end center //far right guiInput.CreateGUIObject(UP3,//right up button " /\\", new Rect((Screen.width/100)*54, (Screen.height/100)*45,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button", false, 0.0f, 0.0f, 0.0f, false); guiInput.CreateGUIObject(DOWN3, //right down button " \\/", new Rect((Screen.width/100)*54, (Screen.height/100)*55,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button", false, 0.0f, 0.0f, 0.0f, false); //---end far right guiInput.CreateGUIObject(ENTER, "ENTER", new Rect((Screen.width/20) ,(90*(Screen.height/100)) ,(4*(Screen.width/10)) ,(15*(Screen.height/100))), GUIType.Button, "box"); guiInput.CreateGUIObject(LEFT, "<", new Rect((Screen.width/100)*42, (Screen.height/100)*50,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button"); guiInput.CreateGUIObject(RIGHT, ">", new Rect((Screen.width/100)*58, (Screen.height/100)*50,(Screen.width/100)*2, (Screen.height/100)*5), GUIType.Button, "button"); //Display guiDisplay.OnClick += HandleGuiDisplayOnClick; guiDisplay.CreateGUIObject(MAINMENU, "Main Menu", new Rect(5*(Screen.width/10) ,(90*(Screen.height/100)) ,(4*(Screen.width/10)) ,(15*(Screen.height/100))), GUIType.Button, "box"); guiDisplay.CreateGUIObject(REPLAY, "Replay", new Rect((Screen.width/20) ,(90*(Screen.height/100)) ,(4*(Screen.width/10)) ,(15*(Screen.height/100))), GUIType.Button, "box"); guiDisplay.CreateGUIObject(GAMEOVER, "GameOver", new Rect((Screen.width/5)/2,(3*(Screen.height/100)),(4*(Screen.width/5)),(10*(Screen.height/100))), GUIType.Label, "label"); guiDisplay.CreateGUIObject(FINAL_SCORE, ("SCORE: " + _score), new Rect((Screen.width/5),(47*(Screen.height/100)),(3*(Screen.width/5)),(18*(Screen.height/100))), GUIType.Label, "label"); guiInput.connect(UP1,ENTER,UP2,"",DOWN1); guiInput.connect(UP2,UP1,UP3,"",DOWN2); guiInput.connect(UP3,UP2,ENTER,"",DOWN3); guiInput.connect(DOWN1,ENTER,DOWN2,UP1,""); guiInput.connect(DOWN2,DOWN1,DOWN3,UP2,""); guiInput.connect(DOWN3,DOWN2,ENTER,UP3,""); guiInput.connect(ENTER,UP3,UP1,UP1,UP1); guiInput.pointer = UP1; guiDisplay.connect(REPLAY,MAINMENU,MAINMENU,"",""); guiDisplay.connect(MAINMENU,REPLAY,REPLAY,"",""); guiDisplay.pointer = REPLAY; }