private void OnEnable() { rootObject = new GameObject(); rootObject.AddComponent <HierarchyCreator>(); hierarchyCreator = rootObject.GetComponent <HierarchyCreator>(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); HierarchyCreator hierarchyCreator = (HierarchyCreator)target; if (GUILayout.Button("Create Hierarchy!")) { hierarchyCreator.CreateHierarchy(); } }