void OnTriggerEnter(Collider other)
    {
        FishController collidingFish = other.GetComponent <FishController> ();

        if (collidingFish != null)
        {
            collidingFish.TriggerTextFadeOut();
        }

        //Tell fish animation controller that it has entered a hiding place collider
        if (other.tag.Equals(EssentialData.TAG_PLAYER))
        {
            manager.TriggerEntered();
        }
    }