void Awake() { hexGameUI = FindObjectOfType <HexGameUI>(); }
private void StopMove() { animator.SetInteger("state", (int)AnimationActionState.stand); State = AnimationActionState.stand; HexGameUI.OnStopMove(); }
private void Awake() { cameraToLookAt = Camera.main; hexGameUI = FindObjectOfType <HexGameUI>(); }
void Awake() { Instrance = this; }