void rosterPanel_onHeroSlotBeginDragging(HeroSlot heroSlot) { var quirks = heroSlot.Hero.Quirks; bool barAllowed = true; bool gamblingAllowed = true; bool brothelAllowed = true; foreach (var quirkInfo in quirks) { if (Tavern.Activities[0].IncompatiableQuirks.Contains(quirkInfo.Quirk.Id)) { barAllowed = false; } if (Tavern.Activities[1].IncompatiableQuirks.Contains(quirkInfo.Quirk.Id)) { gamblingAllowed = false; } if (Tavern.Activities[2].IncompatiableQuirks.Contains(quirkInfo.Quirk.Id)) { brothelAllowed = false; } } for (int i = 0; i < 3; i++) { barSlots[i].UpdateHeroAvailable(heroSlot.Hero, barAllowed); gamblingSlots[i].UpdateHeroAvailable(heroSlot.Hero, gamblingAllowed); brothelSlots[i].UpdateHeroAvailable(heroSlot.Hero, brothelAllowed); } }
public void HeroSlotBeginDragging(HeroSlot slot) { if (EventHeroSlotBeginDragging != null) { EventHeroSlotBeginDragging(slot); } }
public HeroSlot CreateSlot(RecruitSlot recruitSlot, HeroSlot heroSlot) { if (DarkestDungeonManager.Campaign.Heroes.Count >= DarkestDungeonManager.Campaign.Estate.StageCoach.RosterSlots) { DarkestSoundManager.PlayOneShot("event:/ui/town/character_add_full"); return(null); } var newSlot = CreateSlot(recruitSlot.Hero); DarkestDungeonManager.Campaign.Heroes.Add(recruitSlot.Hero); var deathRecord = DarkestDungeonManager.Campaign.Estate.RecruitHero(recruitSlot.Hero); DarkestSoundManager.ExecuteNarration("recruit_hero", NarrationPlace.Town, recruitSlot.Hero.Class); if (deathRecord != null && EventHeroResurrected != null) { EventHeroResurrected(deathRecord); } else { DarkestSoundManager.PlayOneShot("event:/town/stage_coach_purchase"); } if (heroSlot != null) { newSlot.RectTransform.SetSiblingIndex(heroSlot.RectTransform.GetSiblingIndex()); } else { newSlot.RectTransform.SetAsLastSibling(); } UpdateCapacity(); return(newSlot); }
public void HeroSlotClicked(HeroSlot heroSlot) { if (EventHeroInspected != null) { EventHeroInspected(heroSlot.Hero, true); } }
void RaidPartyPanel_onDropOut(HeroSlot heroSlot) { partyMembersPrepared--; if (partyMembersPrepared == 3) { PartyDisassembled(); } }
private void RaidPartySlotDropIn(HeroSlot heroSlot) { partyMembersPrepared++; if (partyMembersPrepared == 4) { PartyAssembled(); } }
private void RaidPartySlotDropOut(HeroSlot heroSlot) { partyMembersPrepared--; if (partyMembersPrepared == 3) { PartyDisassembled(); } }
void RaidPartyPanel_onDropIn(HeroSlot heroSlot) { partyMembersPrepared++; if (partyMembersPrepared == 4) { PartyAssembled(); } }
void rosterPanel_onHeroSlotEndDragging(HeroSlot heroSlot) { for (int i = 0; i < 3; i++) { barSlots[i].UpdateAvailable(); gamblingSlots[i].UpdateAvailable(); brothelSlots[i].UpdateAvailable(); } }
private void RosterPanelHeroSlotEndDragging(HeroSlot heroSlot) { for (int i = 0; i < 3; i++) { cloisterSlots[i].UpdateAvailable(); transeptSlots[i].UpdateAvailable(); penanceSlots[i].UpdateAvailable(); } }
public void MarkSlots(RaidPartySlot partySlot, HeroSlot heroSlot) { if (SelectedHero == null || SelectedHero.Hero.RosterId == heroSlot.Hero.RosterId) { if (RaidPartyPanel.IsResolveEligible(heroSlot.Hero)) { SlotAnimator.SetBool("marked", true); } } }
public void EndDragging(HeroSlot heroSlot, PointerEventData eventData, bool fromRaidPanel = false) { if (EventEndDraggingPartyHero != null) { EventEndDraggingPartyHero(null, null); } HeroItem.SlotController.SetBool("isHidden", false); heroHolder.gameObject.SetActive(false); Cursor.visible = true; HeroItem = null; }
void rosterPanel_onHeroSlotEndDragging(HeroSlot heroSlot) { for (int i = 0; i < 3; i++) { quirkSlots[i].UpdateSlot(); diseaseSlots[i].UpdateSlot(); if (quirkWindow.isActiveAndEnabled || diseaseWindow.isActiveAndEnabled) { quirkSlots[i].buttonIcon.gameObject.SetActive(false); diseaseSlots[i].buttonIcon.gameObject.SetActive(false); } } }
HeroSlot CreateSlot(Hero hero) { GameObject gameObject = Instantiate(heroSlotTemplate); gameObject.transform.SetParent(rosterSlots, false); HeroSlot heroSlot = gameObject.GetComponent <HeroSlot>(); heroSlot.HeroRoster = this; heroSlot.Hero = hero; heroSlot.UpdateSlot(); HeroSlots.Add(heroSlot); return(heroSlot); }
public void ItemDroppedIn(HeroSlot heroSlot) { SelectedHero = heroSlot; heroSlot.PartySlot = this; SlotAnimator.SetBool("empty", false); SlotAnimator.SetBool("marked", false); SlotAnimator.SetBool("locked", false); heroFrame.sprite = heroSlot.portrait.sprite; heroSlot.SetStatus(HeroStatus.RaidParty); if (onDropIn != null) { onDropIn(heroSlot); } }
public void ItemDroppedOut(HeroSlot heroSlot) { SelectedHero = null; heroSlot.PartySlot = null; SlotAnimator.SetBool("empty", true); SlotAnimator.SetBool("marked", false); SlotAnimator.SetBool("locked", false); heroSlot.SetStatus(HeroStatus.Available); if (onDropOut != null) { onDropOut(heroSlot); } DarkestSoundManager.PlayOneShot("event:/ui/town/character_remove"); }
public void StartDragging(HeroSlot heroSlot, PointerEventData eventData, bool fromRaidPanel = false) { DarkestSoundManager.PlayOneShot("event:/ui/town/character_pickup"); UpdateHeroItemPosition(eventData); LoadHeroItem(heroSlot); if (EventStartDraggingPartyHero != null) { EventStartDraggingPartyHero(null, heroSlot); } HeroItem.SlotController.SetBool("isHidden", true); Cursor.visible = false; }
void rosterPanel_onHeroSlotBeginDragging(HeroSlot heroSlot) { if (quirkWindow.isActiveAndEnabled) { quirkWindow.ResetWindow(); } if (diseaseWindow.isActiveAndEnabled) { diseaseWindow.ResetWindow(); } for (int i = 0; i < 3; i++) { quirkSlots[i].UpdateHeroAvailable(heroSlot.Hero); diseaseSlots[i].UpdateHeroAvailable(heroSlot.Hero); quirkSlots[i].buttonIcon.gameObject.SetActive(false); diseaseSlots[i].buttonIcon.gameObject.SetActive(false); } }
public void OnDrag(HeroSlot heroSlot, PointerEventData eventData) { UpdateHeroItemPosition(eventData); }
public void UnmarkSlots(RaidPartySlot partySlot, HeroSlot heroSlot) { SlotAnimator.SetBool("marked", false); }
void DeactivateDropOutPanel(RaidPartySlot partySlot, HeroSlot heroSlot) { heroDiscardPanel.gameObject.SetActive(false); }
bool RaidPartyPanel_compatibilityCheck(HeroSlot heroSlot) { return(IsCompatible(heroSlot.Hero)); }
public void RemoveHeroSlot(HeroData hero) { HeroSlot slot = SlotsInUse.Find(x => x.hero == hero); slot.gameObject.SetActive(false); }
private bool PartyCompatibilityCheck(HeroSlot heroSlot) { return(IsCompatible(heroSlot.Hero)); }
private void ActivateDropOutPanel(RaidPartySlot partySlot, HeroSlot heroSlot) { heroDiscardPanel.gameObject.SetActive(true); }
void ViewHeroInStore(bool sorting = false) { Transform trans = _core._teamPanel.transform.Find("TeamStoreMask").Find("GridView"); if (trans.childCount != 0) { return; } if (sorting) { int count = 0; int pos = 0; foreach (HeroStore hero in _teamList) { if (hero.id == -1) { count++; continue; } for (int i = 0; i < _heroList.Count; i++) { if (_teamList[count].id == _heroList[i].id) { HeroStore tmp = _heroList[i]; _heroList[i] = _heroList[pos]; _heroList[pos] = tmp; break; } } pos++; count++; } } Sprite[] loadSprite = null; string getSpriteSet = ""; GameObject ShadowSlot = Instantiate(_shadowSlot); ShadowSlot.transform.SetParent(trans); ShadowSlot.transform.localScale = new Vector3(1, 1, 1); ShadowSlot shadow = ShadowSlot.GetComponent <ShadowSlot>(); HeroStore newhero = new HeroStore(); newhero.id = -1; shadow._hero = newhero; for (int i = 0; i < _heroList.Count; i++) { GameObject slot = Instantiate(_heroSlot); slot.transform.SetParent(trans); slot.transform.localScale = new Vector3(1, 1, 1); HeroSlot hero = slot.GetComponent <HeroSlot>(); hero._hero = _heroList[i]; if (getSpriteSet != _heroList[i].hero.spriteSet) { getSpriteSet = _heroList[i].hero.spriteSet; loadSprite = Resources.LoadAll <Sprite>("Sprites/Character/Hero/" + getSpriteSet); } slot.transform.Find("Image").GetComponent <Image>().sprite = loadSprite.Single(s => s.name == "Icon_" + _heroList[i].hero.spriteName); if (_sortingIsSelect == Sorting.HP) { slot.transform.Find("Level").GetComponent <Text>().text = _heroList[i].hp.ToString(); } else { slot.transform.Find("Level").GetComponent <Text>().text = "เลเวล" + _heroList[i].level; } for (int j = 0; j < _teamList.Count; j++) { if (_teamList[j].id == -1) { continue; } if (_heroList[i].id == _teamList[j].id) { slot.transform.Find("Select").gameObject.SetActive(true); break; } } _core.SetSpriteType(slot.transform.Find("Type").GetComponent <Image>(), _heroList[i].hero.type); _heroList[i].obj = slot; if (_core._cutscene != null) { if (_heroList[i].heroId == 9) { _core._cutscene.GetComponent <Cutscene>().TutorialPlay(slot.transform); } } } }
public void ItemSwapped(HeroSlot heroSlot) { SelectedHero = heroSlot; heroSlot.PartySlot = this; heroFrame.sprite = heroSlot.portrait.sprite; }