public override float Attack(GameObject hero, GameObject me, int index) { //m_tick += Time.deltaTime; //if(m_tick >= 1000.0f) //{ m_skletonAnimation.state.SetAnimation(0, m_attackAni, false); // m_tick = 0.0f; //} TutoRobo r = hero.GetComponent <TutoRobo>(); if (r != null) { r.Damage(1); } else { HeroRobo robo = hero.GetComponent <HeroRobo>(); if (robo != null) { robo.Damage(1); } } return(1.0f); }
void Start() { m_robo = GameManager.Instance().ROBO; m_skeletonAnimation = this.GetComponent <SkeletonAnimation>(); m_fullHp = 5; m_hp = 5; try { this.m_skeletonAnimation.state.SetAnimation(0, ANI_IDLE, true); }catch (Exception) { m_skeletonAnimation.state.SetAnimation(0, ANI_MOVE, true); } m_curState = "idle"; }
private void State_Complete(Spine.TrackEntry trackEntry) { if (trackEntry.animation.name.Equals(ANI_ATTACK)) { m_skeletonAnimation.state.SetAnimation(0, ANI_MOVE, true); if (m_attackTarget != null) { if (!m_tutorial) { HeroRobo robo = m_attackTarget.GetComponent <HeroRobo>(); if (robo != null) { robo.Damage(m_power); } else { Hero hero = m_attackTarget.GetComponent <Hero>(); if (hero != null) { hero.Damage(m_power); } } } else { TutoRobo robo = m_attackTarget.GetComponent <TutoRobo>(); if (robo != null) { robo.Damage(m_power); } } } } }
public void HeroRoboSetup(HeroRobo robo) { m_robo = robo; }
void OnTriggerEnter2D(Collider2D col) { if (m_isNetworkObject) { return; } //맵 바깥쪽에 도착했다. if (col.transform.tag.Equals("OUTLINE")) { DeleteBullet(); } else { if (col.transform.tag.Equals("ENEMY") && m_curTarget == BULLET_TARGET.PLAYER) { Monster mon = col.GetComponent <Monster>(); GameManager.Instance().SetCurrentEnemy(mon); if (mon.enabled) { mon.Damage(1); } else { NetworkManager.Instance().SendOrderMessage( JSONMessageTool.ToJsonHPUdate(mon.MONSTER_NAME, 1)); } DeleteBullet(); } else if (col.transform.tag.Equals("BOSS") && m_curTarget == BULLET_TARGET.PLAYER) { Stage1BOSS boss = col.GetComponent <Stage1BOSS>(); GameManager.Instance().SetCurrentEnemy(boss); if (boss.enabled) { boss.Damage(8); } else { NetworkManager.Instance().SendOrderMessage( JSONMessageTool.ToJsonDamage(boss.MONSTER_NAME, 8)); } DeleteBullet(); } else if (col.transform.tag.Equals("BOSS2") && m_curTarget == BULLET_TARGET.PLAYER) { Stage2BossBone bone = col.GetComponent <Stage2BossBone>(); GameManager.Instance().SetCurrentEnemy(bone.m_boss2); if (bone.m_boss2.enabled) { bone.m_boss2.Damage(8, bone.name); } else { NetworkManager.Instance().SendOrderMessage( JSONMessageTool.ToJsonDamage(bone.m_boss2.MONSTER_NAME, 8)); } DeleteBullet(); } else if (col.transform.tag.Equals("Player") && m_curTarget == BULLET_TARGET.ENEMY) { // 데미지 받는 처리 //Vector3 bulletPos = transform.position; //Vector3 targetPos = col.transform.position; //Vector3 createPos = Vector3.zero; DeleteBullet(); HeroRobo robo = col.GetComponent <HeroRobo>(); if (robo != null) { robo.Damage(1); } else { Hero hero = col.GetComponent <Hero>(); if (hero != null) { hero.Damage(1); } } } } }