// Update is called once per frame
    private void Update()
    {
        float stepLength = 1.0f / Segments;
        float step;

        _animCounter += Time.deltaTime;
        // Animate the tangents to move around in cycles
        TangentOne.Translate(Mathf.Cos(_animCounter) * 0.1f, 0, 0, Space.Self);
        TangentTwo.Translate(Mathf.Sin(_animCounter) * 0.1f, 0, 0, Space.Self);
        // Turn GameObject positions into Vector2 objects
        _startPosition = new Vector2(StartPosition.position.x, StartPosition.position.y);
        _endPosition   = new Vector2(EndPosition.position.x, EndPosition.position.y);
        _tangentOne    = new Vector2(TangentOne.position.x, TangentOne.position.y);
        _tangentTwo    = new Vector2(TangentTwo.position.x, TangentTwo.position.y);
        // Build the line segments of the curve
        for (var i = 0; i < Segments; i++)
        {
            step = i * stepLength;
            var prevPosition = Hermite.GetVector2AtStep(_startPosition, _endPosition,
                                                        (_tangentOne - _startPosition) * TangentOneWeight,
                                                        -(_tangentTwo - _endPosition) * TangentTwoWeight,
                                                        step);
            var nextPosition = Hermite.GetVector2AtStep(_startPosition, _endPosition,
                                                        (_tangentOne - _startPosition) * TangentTwoWeight,
                                                        -(_tangentTwo - _endPosition) * TangentTwoWeight,
                                                        step + stepLength);
            _lines[i].transform.position = new Vector3(prevPosition.x, prevPosition.y, 0);
            _lines[i].transform.LookAt(new Vector3(nextPosition.x, nextPosition.y, 0), Vector3.up);
            _lines[i].transform.localScale = new Vector3(0.2f, 0.2f, (prevPosition - nextPosition).magnitude);
        }
        // Debug Draw methods only show up when Editor is playing and paused
        Hermite.DrawVector2(_startPosition, _endPosition, (_tangentOne - _startPosition), -(_tangentTwo - _endPosition), Segments);
        Debug.DrawLine(_startPosition, _tangentOne, Color.cyan);
        Debug.DrawLine(_endPosition, _tangentTwo, Color.magenta);
    }