Exemplo n.º 1
0
 public void setPawn(GameObject pawnPrefab)
 {
     pawn = GameObject.Instantiate(pawnPrefab, new Vector3(0, 0, 0), Quaternion.identity);
     if (beard != null && !helmet.isClosed())
     {
         pawn.GetComponent <Pawn>().setPawnModel(race.getModel(), race.getModelSprite(), beard);
     }
     else
     {
         pawn.GetComponent <Pawn>().setPawnModel(race.getModel(), race.getModelSprite());
     }
     pawnHelmet = pawn.GetComponent <Pawn>().getHelmet();
     setHelmetSprite();
     pawnArmor = pawn.GetComponent <Pawn>().getArmor();
     setArmorSprite();
     pawnWeapon = pawn.GetComponent <Pawn>().getWeapon();
     setWeaponSprite();
     setMaxHeath();
     setHealth("SET", healthPoints[1]);
     if (side == 1)
     {
         pawn.GetComponent <Pawn>().setIndicator(Color.red);
     }
 }